I'd actually be curious to hear about what they promised and didn't deliver past 2.0?




I'd actually be curious to hear about what they promised and didn't deliver past 2.0?



Open world Primal fights that allow the FC who defeats it to capture it's essence for one in game week and housing being upgradable and expandable using GC points, with towers and the whole tardis interiors that allow for new rooms to be added and unlimited wards that generate as needed are 2 of the big ones. There is a whole slew of things that were promised that never made it in and were never mentioned again, no matter how often we asked about them. But it has been 12+ years so I dont remember them all.




FC alliances.
Personal houses that won't cost as much as FC houses.
There's been many such things mentioned, but they've gotten better at not publicly talking about ideas that aren't already set in stone these days.
http://king.canadane.com
Players treat any mention from the devs of a change or feature as a promise, as if we are children getting a birthday present from mother. So honestly it's reasonable they've growth reticent.
Devs: "The Chaotic Alliance raid is tuned like an extreme, but due to 24 people involved, the experience will be more like a savage raid."
Players: "OMG, the Chaotic Alliance raid is too hard, it was promised to be between normal and extreme level content!!11oneone"
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