Results 1 to 10 of 200

Hybrid View

  1. #1
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    417
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Mawlzy View Post
    It's precisely what gives PvP a different flavor from PvE.
    Woah i must be a strange person coming from wow and thinking that pvp even in bgs should be about of outplaying enemy by your skill not by literally first spawned rng towers (i had like 500 points lead win against 2 teams in that 700 points map (yes i really dont care about naming of these obnoxious battlegrounds)).

    Rng towers can be fine, but as i said, 1v1v1 makes it worse.
    (0)

  2. #2
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Stasya View Post
    Woah i must be a strange person coming from wow and thinking that pvp even in bgs should be about of outplaying enemy by your skill not by literally first spawned rng towers (i had like 500 points lead win against 2 teams in that 700 points map (yes i really dont care about naming of these obnoxious battlegrounds)).

    Rng towers can be fine, but as i said, 1v1v1 makes it worse.
    RNG towers can't be fine because Square Enix isn't capable of making competent changes to Frontlines at this point. Anytime Square Enix has changed something about Frontlines, it has catastrophically fucked it up. Shatter was a favorite map, and instead of reworking Seal Rock, Or Borderland Ruins, they ruined a map most people looked forward to playing on. I don't want SE to put their grubby hands on any other maps since we know all they'll do is neuter them with their incompent game design. Almost universally every change that came after 6.1 has been bad for Frontlines and that trend is going to continue until the mode is completely drained of anything resembling competitive PvP.
    (2)

  3. #3
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Stasya View Post
    Woah i must be a strange person coming from wow and thinking that pvp even in bgs should be about of outplaying enemy by your skill not by literally first spawned rng towers (i had like 500 points lead win against 2 teams in that 700 points map (yes i really dont care about naming of these obnoxious battlegrounds)).

    Rng towers can be fine, but as i said, 1v1v1 makes it worse.
    Rushing to capture the first-spawned towers is frequently a mistake. The team with favorable early spawns has less opportunity to get BH and frequently becomes targeted by the other two. (This is less true on Shatter, but who cares about Shatter.)

    Not sure where I suggested PvP should be anything other than attempting to outplay the enemy. The issue is predictable objective spawns makes the game dull. Hence RNG is critical to the PvP experience.

    Unfortunately, the largest random fact remains which team you get assigned to, but again that evens out over time.
    (1)