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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Valence View Post
    1) 1v1 would be even more unfair since you'd remove the single lever mechanic allowing for both losing teams to focus on the winning one. No matter what you say about clowns that keep fighting each other instead of attacking the first team, in most FL games I've seen, people actually do go after the first team.
    2) rng is what make games less of the same and different every time. The lack of rng is exactly what made Secure stale and current Shatter incredibly dull and predictable. I do think that their rng could be tuned better so that it doesn't spawn completely lopsided but more balanced across the maps.
    3) battle high is a reward that rewards people actually engaging into pvp instead of only going for objectives. The day people will understand that, they'll understand how FL are meant to be played effectively.
    4) matchmaking in all pvp modes definitely needs improvement.
    5) 7.2 and their vaunted, promised FL rework and balancing cannot come soon enough. Kinda curious to see how it's gonna go.
    6) yep
    Wanted to endorse this point explicitly as a small contribution to preventing the devs from reducing FL RNG. It's precisely what gives PvP a different flavor from PvE. The lack of it in Shatter does indeed make that map (for me) unplayable.

    Also a general point: there is nothing "unfair" about randomness in a mode in which one gets to play from all spawn positions and experience all node spawn combinations.
    (0)

  2. #2
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    446
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Mawlzy View Post
    It's precisely what gives PvP a different flavor from PvE.
    Woah i must be a strange person coming from wow and thinking that pvp even in bgs should be about of outplaying enemy by your skill not by literally first spawned rng towers (i had like 500 points lead win against 2 teams in that 700 points map (yes i really dont care about naming of these obnoxious battlegrounds)).

    Rng towers can be fine, but as i said, 1v1v1 makes it worse.
    (0)

  3. #3
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    Quote Originally Posted by Stasya View Post
    Woah i must be a strange person coming from wow and thinking that pvp even in bgs should be about of outplaying enemy by your skill not by literally first spawned rng towers (i had like 500 points lead win against 2 teams in that 700 points map (yes i really dont care about naming of these obnoxious battlegrounds)).

    Rng towers can be fine, but as i said, 1v1v1 makes it worse.
    RNG towers can't be fine because Square Enix isn't capable of making competent changes to Frontlines at this point. Anytime Square Enix has changed something about Frontlines, it has catastrophically fucked it up. Shatter was a favorite map, and instead of reworking Seal Rock, Or Borderland Ruins, they ruined a map most people looked forward to playing on. I don't want SE to put their grubby hands on any other maps since we know all they'll do is neuter them with their incompent game design. Almost universally every change that came after 6.1 has been bad for Frontlines and that trend is going to continue until the mode is completely drained of anything resembling competitive PvP.
    (2)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Stasya View Post
    Woah i must be a strange person coming from wow and thinking that pvp even in bgs should be about of outplaying enemy by your skill not by literally first spawned rng towers (i had like 500 points lead win against 2 teams in that 700 points map (yes i really dont care about naming of these obnoxious battlegrounds)).

    Rng towers can be fine, but as i said, 1v1v1 makes it worse.
    Rushing to capture the first-spawned towers is frequently a mistake. The team with favorable early spawns has less opportunity to get BH and frequently becomes targeted by the other two. (This is less true on Shatter, but who cares about Shatter.)

    Not sure where I suggested PvP should be anything other than attempting to outplay the enemy. The issue is predictable objective spawns makes the game dull. Hence RNG is critical to the PvP experience.

    Unfortunately, the largest random fact remains which team you get assigned to, but again that evens out over time.
    (1)