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  1. #1
    Player
    Rolks's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    46
    Character
    Mierin L'eronaile
    World
    Zalera
    Main Class
    Bard Lv 100
    Quote Originally Posted by AllenThyl View Post
    Sorry, but you seem to have been playing a very different game, because this kind of attitude very much flies in PvE. Cure1 spamming healers in the lvl 99 dungeon, even though the tanks don't even need healing, without doing any aoe, is a regular occurrence. Not a day goes by I don't have to ask at least one DPS in SB+ content to use their aoe abilities. We aren't talking about some sprouts (who are generally more receptive), but about people with multiple lvl 100 jobs. In Alliance raids, some DPS will be lower in aggro than healers, heck, I'm usually higher in aggro than 2 or 3 dps as tank with my stance off. There are still people not understanding the Atmos-4-people-stand-on-the-platform mechanic in crystal tower, despite these people having triple digit clears. The attitude is the same as in PvP, "just here to have fun", "just here for xp (from roulette)". The enabler community that enables feeders, leechers and afkers in PvP, is the same enabler community that enables single targetting dps and cure1 spamming healers in PvE.
    When I tank a dungeon, the amount of times I'm puzzled that one of the mobs dies faster than the others, and then realize it's because the DRG is single targeting drives me nuts. I brought it up once, and the guys said, "my single target does more damage." No it doesn't. I took the time to explain it to him, and he was like IDGAF, single target more damage. So I gave up, roll my eyes, and quietly steam as the trash mobs take FOR - EV - ER.
    (2)

  2. #2
    Player AllenThyl's Avatar
    Join Date
    Aug 2024
    Posts
    300
    Character
    Allen Thyl
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rolks View Post
    When I tank a dungeon, the amount of times I'm puzzled that one of the mobs dies faster than the others, and then realize it's because the DRG is single targeting drives me nuts. I brought it up once, and the guys said, "my single target does more damage." No it doesn't. I took the time to explain it to him, and he was like IDGAF, single target more damage. So I gave up, roll my eyes, and quietly steam as the trash mobs take FOR - EV - ER.
    I can sympathize with the frustration, but the truth of the matter is, that you too enable this kind of behavior by not stopping the run then and there and insisting that either that DRG be kicked, or you. At the end, this player got their way 100%. And it mustn't matter how far the dungeon is, even before the last boss. We have the same kind of arguments and behaviors in Frontline as well, which is where the whole problem originates from in the first place. That's why I advocated that every enabler should also receive strikes for any statement that excuses such behavior.
    (2)