Amazing how bad a take this is and how many people are salivating over it.
Yes, let's make queue times 60+ minutes for any pvp due to people writing it off as not worth it.
Sounds like a great idea.
Amazing how bad a take this is and how many people are salivating over it.
Yes, let's make queue times 60+ minutes for any pvp due to people writing it off as not worth it.
Sounds like a great idea.


Since op mentioned Light he might be from pvp discord organizing premades (multiple groups q at same time (yes resulting premades placed into one team)). So they just want to laugh at randoms more than they are already.
The motivation is to ensure that people who engage in Frontline actually want to be there and contribute to the team goal. Other solutions have been discussed, but what is apparent currently is that many matches are being severely compromised by people putting in no effort, or actively trying to lose. I really don't enjoy enabling someone get half a level of XP when all they're doing is trolling me.
In fact, it's the same story as the drama in chaotic raids. Only now the group of people who like PvP and the group who visit FL once for the sake of roulette intersect.
PvP players interested in more quality matchaces, like hardcore players interested in fast and clean progs and clears. But, in PvP case you can't offer players more soft type of content. So we get terrible matchmaking situation.
These are literally two completely different categories of players and mixing them in one place is a bad idea from the start.
Most likely, it assumed that the player should grow in many ways?
The path of prohibitions and punishments leads nowhere.
No matter how much someone would like to kick and ban everyone in a row (even if deservedly so), it is not the fault of these players that the developer gave them the opportunity to participate in matches for rewards.
Moreover, it is still the only way to keep the FL queue alive.
What's funny is that I encountered this problem for the first time in FF14, which is not surprising, because the game does not sell itself as PvP-oriented.
In other games of this genre this problem does not exist, simply because they all by default assume that you will inevitably participate in PvP. Therefore such discussions do not arise, and if they do, then usually for such players they usually open a "peaceful" server.
And so, if in ranked CC games devs separated PvP players from the rest, but in casual FL matches, i really no idea how to do that.
So OP is thinking in the right direction. He wants to improve the quality of matches, not take away awards, but proposed most simple and rude way.
Last edited by IceEyes; 02-01-2025 at 08:30 AM.
Thanks! I think after starting this thread, I realised that there definitely are 2 types of player, and I didn't realise how much of a "hardcore pvp player" i am. Funny how that happens.And so, if in ranked CC games devs separated PvP players from the rest, but in casual FL matches, i really no idea how to do that.
So OP is thinking in the right direction. He wants to improve the quality of matches, not take away awards, but proposed most simple and rude way.
I think casual gamers are super valuable, and if casuals get completely overlooked - the "hardcore" community will quickly die, because there would be more hardcore players quitting the game thatn new players getting sucked in.
I still think balancing reward structure slightly to encourage better games and not nerf the rewards completely might be good enough to keep the casuals interested enough, and games to be more OK for hardcore group.
[edit]
AND custom FL games for those discord qsyncs, that wouldn't have any rewards/achievements at all. Those are usually for hardcore pvp players who probably have all the rewards anyway and just want to have fun.
Last edited by TofuLove; 02-03-2025 at 07:19 PM.
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