Quote Originally Posted by Jeeqbit View Post
I really felt like the gap there was too big and that tanking wasn't intuitive enough to an average dungeon player unless they had done raiding.

However, a similar argument can be made for positionals. A lot of players do not understand these. To such a point, that SE reduced their impact to barely matter. A similar thing could have been done with Stance Dancing - make the difference between it just 5 potency. Not going to actually affect anything and probably RNG will make it irrelevant, but the bigger potency number makes you want to use it anyway.
One fairly big difference is that dps doing their role poorly is only punished with a fight dragging out longer in casual content, whereas a Tank/Healer doing that can still lead to a wipe. They do occasionally have dps checks mid-fight but they're usually incredibly lax anyways.

I think if they rework 8.0 to have skill trees, they could just have a "simple" tree for new players and a more engaging tree for veteran players that has things like Cleric Stance and Stance Dancing, but that has the same overall damage.
There really isn't too much of a point in creating a riskier build if it's not going to have the returns to match imo.

Quote Originally Posted by Supersnow845 View Post
The only problem people run into with “selfish SCH’s” is the fact that if the shield healer is uncooperative the regen healer is basically useless because the game NEEDS a shield healer but a regen healer is basically optional. So if you are a WHM/AST and you have a SCH that refuses to use soil it can affect your progress
That's true (like I needed any more reason to believe the pure/barrier healer split's dumb), mitigation tends to be way more important than having 'strong heals', and it's one of the biggest drawbacks to using WHM. Can't heal up damage taken if that damage could one-shot party members without mitigation. Mits could potentially save a dps when your tank dies and they've been targeted with a tankbuster too.