Quote Originally Posted by Shurrikhan View Post
They didn't get rid of MP while keeping TP for any reasons specific to MP or TP themselves. They simply combined Gamewide-Gauge #1 and Gamewide-Gauge #2 into one thing and essentially removed resource concerns from all non-rez-capable classes, with the caveat that, because they're in the same role as Raise-capable classes, certain non-Raise-capable casters will also have to hit a bloat-button on CD (Lucid).
I'm pretty sure that they removed TP as part of their crusade against anything in the game that could cause friction between players.

You can fully manage your own MP all by yourself, Mana Shift helps but isn't normally needed. Meanwhile, you cannot manage your own TP entirely by yourself. Invigorate isn't enough to plug the drain, you need Goad to continue functioning, it would be like if every caster was big MP negative and Lucid Dreaming is changed into something you use on other people, so you need other people to manage your MP so that you can play the game.

Quote Originally Posted by dspguy View Post
That right there sums up much of my problem with the game. There is no way to get around "DPS above all" as long as bosses have enrage timers. Personally, I think enrage timers should go away. If you survive the mechanics, just loop them around.
If you do that, how exactly would they stop you from infinitely raising people and just zombie through all forms of content no matter the difficulty?

If enrage doesn't exist, the only way to slow down or halt progress would be to stuff harder content (extreme and above) with more and more instant wipe body checks.