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  1. #31
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I always felt eh to the mana thing with lucid dream because I just kept using it on cooldown (after a certain threshold), so unless people REAAAAAALLLLLLYYY did poorly I would effectively have infinite mana. I do think that resource management can be fun, and that could be unique to each job. We already have that in some sense with the gimmick resources, but mana is definitely, at this point, feeling like a vestigial outside of specific oopsies (use lucid, die, get revived, nice lol). Like if everyone is BLM with MP then.. we don't need MP, so have more fun with those resources such that they are meaningful.



    I do miss support skills that were unique, and in general content I think it's fine, but good luck balancing that in balance sensitive content- which I think is the route they took (easy to balance, less likely to hear raiders bemoan). Personally I'm starting to lean to go more unique, YES there will be situations where you're like "we HAVE to have a Ninja" but also make gearing other jobs in those content even more reasonable, as well as some horizontal lite mechanics that can make up for some lacking elements, such that you will be playing more than one job or having more armor you'll be using for different situations (BiS isn't just one setup). There will be attempts to balance, still, but like if someone says "I want to have the same defensive skills as the Paladin against physical damage" or "I want the same magic defense as the dark knight" and SE goes "I'll make sure it isn't awful, but no- that's intentional" lol. Can also use that variety stat system they have to greater effect like it pools most commonly used vs least commonly and will add even further bonuses, so if no one is using MCH on a fight when you show up the bonus is even larger (this info will be made easily accessible).
    (1)

  2. #32
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,984
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shougun View Post
    I always felt eh to the mana thing with lucid dream because I just kept using it on cooldown (after a certain threshold), so unless people REAAAAAALLLLLLYYY did poorly I would effectively have infinite mana.
    AST was really the only one that could do some slightly interesting things with Lucid besides pressing it on cooldown. Running minimum piety and instead try to catch as many of your buffs, including Lucid, with Celestial Opposition.
    I will never stop being annoyed that they removed Astro's time manipulation abilities.
    (1)

  3. #33
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Absurdity View Post
    AST was really the only one that could do some slightly interesting things with Lucid besides pressing it on cooldown. Running minimum piety and instead try to catch as many of your buffs, including Lucid, with Celestial Opposition.
    I will never stop being annoyed that they removed Astro's time manipulation abilities.

    I was not in favor of that and include that in the de-flavor-ification of the game. I am a bit sad that their solution to intricacies are just purge. :/


    Originally I had copium that maybe they were going more heart of the cards theme'd and time mage was coming out, like when WHM started to gobble up holy spells I thought "perfect, room for a Geomancer (or something)". Yeh, no dice lol.
    (1)

  4. #34
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,167
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mikey_R View Post
    Melee ran out of TP when sprinting and using too many ranged attacks. TP regen wasn't high either and TP rotations were not TP neutral either. Basically, they boil down to giving resources to people when things have gone wrong.

    And again, we are going back to Black Mage, did Summoner or Redmage not want to use it? Probably not, especially if the Summoner or Red Mage are the ones raising. We have already established that they are MP negative, so no reason to keep eating into that. So, in the vast majority of cases, Black Mage was the only one that used it, and it had, in effect, infinite MP, so there was no cost to the Black Mage for using it. Just like Goad had no cost to the Ninja or any other jobs.

    Again, they are essentially the same mechanically, so it makes no sense to enjoy one but not the other, especially when it was specifically enjoyed as a Black Mage.
    In HW half if not more of the TP jobs ran out of TP past a point, notable culprits being MNK after merely a minute or two, and PLD. And also release MCH that had awful costs attached to things like lead shot. It wasn't just when things went wrong. In SB I do agree that rotations were more TP neutral or positive unfortunately and that's where resource support started to become meaningless on a lot of points.

    I am not arguing against your case equating manashift with goad.

    Quote Originally Posted by Absurdity View Post
    AST was really the only one that could do some slightly interesting things with Lucid besides pressing it on cooldown. Running minimum piety and instead try to catch as many of your buffs, including Lucid, with Celestial Opposition.
    I will never stop being annoyed that they removed Astro's time manipulation abilities.
    There was (and still is) some BLM non standard tech involving Lucid as well, even though the job is technically a mana battery.

    HW/SB BRD also benefited indirectly from good Lucid planning from manashift battery casters that weren't BLM.

    Quote Originally Posted by Shougun View Post
    I do miss support skills that were unique, and in general content I think it's fine, but good luck balancing that in balance sensitive content- which I think is the route they took (easy to balance, less likely to hear raiders bemoan). Personally I'm starting to lean to go more unique, YES there will be situations where you're like "we HAVE to have a Ninja" but also make gearing other jobs in those content even more reasonable, as well as some horizontal lite mechanics that can make up for some lacking elements, such that you will be playing more than one job or having more armor you'll be using for different situations (BiS isn't just one setup). There will be attempts to balance, still, but like if someone says "I want to have the same defensive skills as the Paladin against physical damage" or "I want the same magic defense as the dark knight" and SE goes "I'll make sure it isn't awful, but no- that's intentional" lol. Can also use that variety stat system they have to greater effect like it pools most commonly used vs least commonly and will add even further bonuses, so if no one is using MCH on a fight when you show up the bonus is even larger (this info will be made easily accessible).
    I do think that the problem with Goad and Shadewalker was that they were exclusive to NIN. Had they been role based (or even working differently and uniquely per job that had them), or a rphys thing, it would have constrained compositions a lot less especially when the weight of a specific ability (shadewalker) was so high that it made serious parties almost require it for tanks to perform better. Much like the piercing debuff exclusive to DRG for example.
    (1)
    Last edited by Valence; 01-19-2025 at 07:16 PM.

  5. #35
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,984
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    There was (and still is) some BLM non standard tech involving Lucid as well, even though the job is technically a mana battery.

    HW/SB BRD also benefited indirectly from good Lucid planning from manashift battery casters that weren't BLM.
    True, but for everything but Astro (a long long time ago) it was always a thing you just pressed when needed. Lucid was used for optimization but Lucid itself had no interaction with anything else in your kit.

    Even for manashifting Foe's Requiem you technically didn't need Lucid, it was just a stand-alone MP recovery tool.
    (0)

  6. #36
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Supersnow845 View Post
    That’s really not what they are asking

    They are asking about your opinions on “selfish mechanics” like energy drain
    ED is variable, you still have plenty of options even if you used them up. Eat the fairy, all the good players do it anyway for ED or emergency stacks especially back when Living Dead needed 100%
    (0)

  7. #37
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,792
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    Again, they are essentially the same mechanically, so it makes no sense to enjoy one but not the other, especially when it was specifically enjoyed as a Black Mage.
    I mean, clearly there were enough people that felt and found them different that the devs kept MP and got rid of TP right. So it's not that crazy some do see a difference. Unfortunately, they have made MP more and more irrelevant each xpac. There are some instances where on a full BIS, full DPS Sage build, MP is slightly negative but assuming you don't have to raise you can still keep full uptime without running out. But thats a total niche scenario and not really representative of how obsolete MP has become.
    (0)
    Below we have a transcription of what Naoki Yoshi-P Yoshida said at PAX:
    - "For some players, like me, I kind of get sleepy because it's so repetitive."

  8. #38
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,517
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ath192 View Post
    I mean, clearly there were enough people that felt and found them different that the devs kept MP and got rid of TP right.
    This is about Mana Shift and Goad. They are functionally the same thing except one is for TP and one is for MP. You liked one, but not the other with special attention to Mana Shift on Black Mages.

    This has nothing to do with the MP and TP system and all to do with how illogical it is that 2 actions, that are functionally the same, can harbour different opinions.
    (0)

  9. #39
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,792
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    This is about Mana Shift and Goad. They are functionally the same thing except one is for TP and one is for MP. You liked one, but not the other with special attention to Mana Shift on Black Mages.

    This has nothing to do with the MP and TP system and all to do with how illogical it is that 2 actions, that are functionally the same, can harbour different opinions.
    Wait... what? Did you read what I said? I am going to quote for you:

    "The only thing I didn't enjoy was TP and goad - the concept of your player getting too physically tired to attack was a bit too much for me."

    It's the TP system and goad by extension as a part of it I didn't enjoy. Not goad in a vacuum.

    That's not the conversation I was having. You need to work on understanding context clues here. Unless you didn't mean to reply to me and were trying to make some random take for the general reader.
    (0)
    Last edited by Ath192; 01-20-2025 at 06:16 AM.
    Below we have a transcription of what Naoki Yoshi-P Yoshida said at PAX:
    - "For some players, like me, I kind of get sleepy because it's so repetitive."

  10. #40
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,517
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ath192 View Post
    Wait... what? Did you read what I said? I am going to quote for you:

    "The only thing I didn't enjoy was TP and goad - the concept of your player getting too physically tired to attack was a bit too much for me."
    And jobs that use MP are too tired/don't have enough aether to use spells. Literally the same concept.
    (0)

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