It does seem like it doesnt it? However, it stands from a belief that a Mana pool is a finite resource where you must choose your spells wisely and tactfully as a mage to not deplete your mana unnecessarily. In this scenario you can choose to cast very powerful spells that will deplete it quickly or less powerful ones that will make it last longer. FFXIV doesn't have much of this but think Raise for example.
Where as TP was a stamina bar, and I did not enjoy it because it was basically used for standard physical moves that consumed a set amount of stamina unless you tried to sprint, in which case GGWP. So Stamina for me is taking it too far because it's a level of realism I don't much enjoy in my character as it limits basic attacks and movements. YOU COULD, arguably, add TP for more special moves or utility moves that deplete a bar but that would be essentially MP, not TP (Stamina) DRK has this concept built in to it.
If you don't see a difference thats fine, I was just sharing why they are different from me. But it's a matter of perspective. I don't equate magic spells with = swing sword move.



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