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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    So you're asking for the restricting of premades, the removal of overhead markers and the removal of waymark leading. Is the aim to kill off commanding entirely? Would you only enjoy FL if it was 3 groups of 24 headless chickens fighting each other? That doesn't sound like a fun match to me at all.

    That aside, DRK premades have actually gotten weaker after the 7.1 changes. Not only are melee jobs a lot more vulnerable now, you also have a myriad of ways to remove MP from a DRK to counter how tanky they are, also there's the fact that the Salted Earth draw-in effect is so delayed now that you can very realistically just walk out of it before it takes effect if you see the DRK coming.
    (7)

  2. #2
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mawlzy View Post
    I agree with this, but when we discussed the problem last year I don't think we ever found a solution to how a premade-only queue would ever pop. Tricks like allowing a solo-only queue and a first-available queue (that allowed premades) just don't seem like the sort of thing SE would contemplate. My preferred solution of a three-tier matchmaking system is looking increasingly remote as player numbers decline.

    This is largely a consequence of putting 72 players on the field. I'd love to see team size reduced.
    There's typically two FL instances outside of the graveyard shift with a wait time of ~7 minutes. A third instance could be added exclusively for non-solo players. As is presently the case, you don't necessarily need 72 players for the match to start, so the prerequisite to pop the duty could be amended downward based on numbers SE has access to.

    When demand for FL dips such as during the graveyard shift, roll solo players and premades together. Given current trends, I don't think we need to discuss what to do if there just isn't ever enough numbers for split instances even during daylight hours, but an algorithm that sentries queue counts over the past 30 minutes should be sufficient to manage the threshold.

    Incidentally, you mention your dislike for moving waymarkers. Ironically, they tend to make premades opposing them more effective because it makes the death ball denser and thus easier to wipe out. When used by a weak shotcaller they can be a complete disaster.
    Not in my experience. Premades using the waymark macro move too fast to be disrupted before they strike. You need the opposing team to also be a premade or also using waymark macros to be able to hit then with the same speed and impact.

    Quote Originally Posted by Aravell View Post
    So you're asking for the restricting of premades, the removal of overhead markers and the removal of waymark leading. Is the aim to kill off commanding entirely? Would you only enjoy FL if it was 3 groups of 24 headless chickens fighting each other? That doesn't sound like a fun match to me at all.
    You can still command without waymark macros or playing follow the leader. Vast majority outside premades do.

    Also, playing follow the leader in FL is extremely boring. People complain about falling asleep during leveling roulette but FL follow the leader is the real "turn off your brain" scenario here.
    (1)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Exmo View Post
    You can still command without waymark macros or playing follow the leader. Vast majority outside premades do.
    Not effectively. How do you propose effectively coordinating a burst without a marker on the burst target? How do you propose leading the group safely out of a pinch without a waymark to follow? How do you grab the attention of those who are split too far out without chat sound effects?

    Without anything for people to gather around, all you're doing is putting a suggestion in chat that most people will just end up ignoring and doing their own thing.
    (1)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aravell View Post
    Not effectively. How do you propose effectively coordinating a burst without a marker on the burst target? How do you propose leading the group safely out of a pinch without a waymark to follow? How do you grab the attention of those who are split too far out without chat sound effects?

    Without anything for people to gather around, all you're doing is putting a suggestion in chat that most people will just end up ignoring and doing their own thing.
    I like marked targets. You can't KO anyone on your own, so when I drop them I'm basically asking for help.
    (4)