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  1. #31
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    615
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Gunz_Zbestest View Post
    It's good to know that people are willing to sacrifice their nothing for everybody else's something lol.
    What are you taking about? lol have you not read anything? lol you sound like you love being in a premade and nothing can change your mind lol. "Everybody else's everything" no just yours

    God, premades are the worst. Not only do they ruin a whole game mode, they know they're so bad at the game this is the only chance they have at winning
    (3)

  2. #32
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    520
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Exmo View Post
    They can and they did. Crystaline Conflict.
    You know, there's a reason why I call Crystalline Conflict "Frontlines 2.0", but that's neither here or there.

    I haven't played frontlines in over an expansion, and I'm more than likely going to continue to sit in casual CC only. We can be in the same room and yet be in 2 different worlds not satisfied for different reasons.
    You have a problem with premades controlling the game despite everyone following them whether your team is farmed or not.
    I have a problem with my team losing one fight from the entire alliance stacking on one objective and accepting last place because of a bad start.
    I would like to believe that all worlds can coexist. However, due to the many changes that were asked that favors only farming objectives I don't see that happening at all. It's not like I can go tryhard and brute force my way to close games. I no longer have the kit for it.

    Quote Originally Posted by Sinstrel View Post
    An easy, obvious solution is to implement pre-made only 8v8v8 Frontlines (require at least a 4-man light party to que up). They could even add rankings/rewards (dyeable Commander's Coat?)
    If 24 man frontlines was still a thing I don't think I would ever have use for the forums. I do remember annoying the premades towards the end of the full party life cycle, where they were forced to stop farming the entire room to either hunt me 1v8 or send a person or 2 to babysit me. I think I'm still confident enough to pull that off despite having to relearn frontlines....
    Please don't suggest for the smaller version to be premade only. Extreme/savage raiding is already unplayable content to me since it's premades only. If this does make a comeback someday I don't want that to be gated as well.
    (1)

  3. #33
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    615
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    I have a problem with my team losing one fight from the entire alliance stacking on one objective and accepting last place because of a bad start.
    I think we just have different experiences here. I get the frequent doomer 1 minute into the game but nine times out of ten they realize that things can turn around through the power of teamwork. So long as all three teams are playing on equal footing, that is. If you're against a premade, 50/50 chance people rally vs give up.


    If 24 man frontlines was still a thing I don't think I would ever have use for the forums. I do remember annoying the premades towards the end of the full party life cycle, where they were forced to stop farming the entire room to either hunt me 1v8 or send a person or 2 to babysit me. I think I'm still confident enough to pull that off despite having to relearn frontlines....
    NGL that sounds like a good time. Unfortunately in FL as it is now there's so little a single player can do against a coordinated group of 24. You die in an instant. So the only option currently is to try to herd increasingly pessimistic cats.
    (1)

  4. #34
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    I guess I miss the premades since I generally queue right at reset time. I do see people doing callouts, but that is generally for nodes and don't see the coordination I saw when DRK's were shotcalling.
    (1)

  5. #35
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    They're not getting rid of premades. They didn't do anything during Endwalker when they were capable of wiping entire alliances repeatedly, or making Shatter a genuinely horrible experience for literally everyone involved, they're definetely not going to do anything now.

    This is an overall FFXIV skill issue, not a premade problem anymore.

    The real power in the premades right now is having a shot-caller (Which you don't need a premade to do.) They're about as ineffective as it gets for Frontlines at the moment. Their attacks are predictable, most people know how to respond to a DRK/DNC/RPR attack when they dive and they get absolutely shredded. If a team is still getting farmed by Premades in 7.1 it is completely 100% On them. Anyone can be a shot caller, and if winning Frontlines is that important to you it's worth learning how it's done. Anyone who isn't shot calling can still be effective in calling out pinches, and placing markers on priority targets, calling out nodes, ect. There is a lot an individual can do, which wasn't the case prior to 7.1 when they were wiping entire alliances repeatedly and making Shatter borderline unplayable for solo-queuers.
    (7)

  6. #36
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    615
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    What changed between 7.0 and 7.1 to neuter premades, in your opinion? Surely not just snapshotting?
    (1)

  7. #37
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    663
    Character
    Gentle Sunflower
    World
    Mateus
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Exmo View Post
    What changed between 7.0 and 7.1 to neuter premades, in your opinion? Surely not just snapshotting?
    • Snapshot changes
    • Reaper doesn't have a quick way to regain LB now so as to break guards.
    • Dark Knight for FL has 40% damage reduction (from 50%), also their damage dealt is now -20% (from 15%), and their LB has an added +45 seconds charge time (was +15)
    • Bard, Machinist, Astrologian, White Mage, Scholar, Black Mage, Red Mage, Sage, Summoner, and Pictomancer for FL now have 30% damage reduction (was 25%)
    (2)

  8. #38
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    615
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Chasingstars View Post
    • Snapshot changes
    • Reaper doesn't have a quick way to regain LB now so as to break guards.
    • Dark Knight for FL has 40% damage reduction (from 50%), also their damage dealt is now -20% (from 15%), and their LB has an added +45 seconds charge time (was +15)
    • Bard, Machinist, Astrologian, White Mage, Scholar, Black Mage, Red Mage, Sage, Summoner, and Pictomancer for FL now have 30% damage reduction (was 25%)
    None of this changes anything about how premades operate. DRK is mainly used for it's draw in, not damage, so changes to potency affect nothing here. RPR's LB is every 60 seconds which is still incredibly frequent. Minor damage nerfs to ranged jobs matter little when everyone attacks in coordination.
    (2)

  9. #39
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    663
    Character
    Gentle Sunflower
    World
    Mateus
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Exmo View Post
    None of this changes anything about how premades operate. DRK is mainly used for it's draw in, not damage, so changes to potency affect nothing here. RPR's LB is every 60 seconds which is still incredibly frequent. Minor damage nerfs to ranged jobs matter little when everyone attacks in coordination.
    Yes it does. I've played 80 matches of frontlines between this week and last week. I barely see the 6.1 to 7.0 DRK strat used, and when it is with the callouts, it doesn't really work. We are back to the 6.0 era where it is the ranged meta. The premade meta has shifted.

    If you are playing melee now in general, you need to be more mindful of ranged jobs. Like White Mage with its MoN not only polymorphs you now, but it also drains you of 2500 MP or 1 self-heal, and the only upside is now its purifiable but that might not be an upside.
    (7)

  10. #40
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    615
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Chasingstars View Post
    Yes it does. I've played 80 matches of frontlines between this week and last week. I barely see the 6.1 to 7.0 DRK strat used, and when it is with the callouts, it doesn't really work. We are back to the 6.0 era where it is the ranged meta. The premade meta has shifted.

    If you are playing melee now in general, you need to be more mindful of ranged jobs. Like White Mage with its MoN not only polymorphs you now, but it also drains you of 2500 MP or 1 self-heal, and the only upside is now its purifiable but that might not be an upside.
    Different DCs have different experiences then. I was against a premade lead by a DRK literally yesterday. So the old meta is still present here. Regardless of the composition, the fundamental problem is that premades can match against solo players. Any solution that didn't address that heart of the matter is just pushing the same problem around the table.
    (1)

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