Rather than jury rigging a 100 different combinations of balance for every job like some suggest.....why not just.....make lower level jobs less garbage to play?
Kinda seems like people miss the forest through the trees here.
Rather than jury rigging a 100 different combinations of balance for every job like some suggest.....why not just.....make lower level jobs less garbage to play?
Kinda seems like people miss the forest through the trees here.
You are making a vague suggestion of "just make jobs less garbage to play" without offering any method to actually do that. The reality is that almost every solution will result in those 100 different combinations of balance per job.
If we want a simpler solution it would just be to let people not lose their abilities and adjust the numbers instead. This would require a lot of playtesting and finetuning though, so we are right back to complicated solutions.
Last edited by Buttobi; 01-16-2025 at 06:51 PM.



And how do you figure this isn't complicated? You'd have to redesign every job every single expansion just to give the cool shit by level 15 and give you nothing but fluff from that point on if you want to keep the low level play experience engaging. It really is much simpler to just adjust the numbers and not have to go through and adjust every skill for every job in terms of what level they're obtained. There really isn't a way to keep low level play engaging while locking abilities behind leveling, as you're clearly going to be missing 90% of your kit when forced into a level 15 dungeon. I doubt people would be happy getting nothing but ability upgrading traits that change the look of a skill and give it 10 higher potency for a 100 levels either.
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