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  1. #1
    Player
    Hasrat's Avatar
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    May 2016
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    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Soon as you figure out how to balance Benediction to not be overpowered compared to new players without it, we'll take it into consideration.
    (1)

  2. #2
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    364
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hasrat View Post
    Soon as you figure out how to balance Benediction to not be overpowered compared to new players without it, we'll take it into consideration.
    Astrologian gets Benediction with a shorter cooldown at level 15.
    (3)

  3. #3
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    7,109
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hasrat View Post
    Soon as you figure out how to balance Benediction to not be overpowered compared to new players without it, we'll take it into consideration.
    Benediction is hilariously one of the worst examples as it’s quite possibly WHM’s worst oGCD

    If you compare it to any other healer skill with a 3 minute CD benediction looks hilariously weak
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Benediction is hilariously one of the worst examples as it’s quite possibly WHM’s worst oGCD

    If you compare it to any other healer skill with a 3 minute CD benediction looks hilariously weak
    See, but, the example isn't there to serve as a "this is powerful, how do you balance" question.

    The example still works just fine in context of everyone that says "all they need to do is adjust potencies" or "just scale the numbers."

    There is no scaling here. The skill is literally "restore all HP." Sure, at low levels, small HP pools, there's probably a dozen skills that will do the same thing, all from varying levels.

    But the point remains, it serves as an example, and only just one, of a skill that doesn't rely on any potencies, and couldn't be easily scaled.
    The point remains that this suggestion is never as simple as everyone making it seems to think. When the devs' clear intent is to keep a level and balanced playing field in synced duty content, it's never going to work to have players with access to more and varied skills than the newer players they may be paired with.
    (1)

  5. #5
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    7,109
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hasrat View Post
    See, but, the example isn't there to serve as a "this is powerful, how do you balance" question.

    The example still works just fine in context of everyone that says "all they need to do is adjust potencies" or "just scale the numbers."

    There is no scaling here. The skill is literally "restore all HP." Sure, at low levels, small HP pools, there's probably a dozen skills that will do the same thing, all from varying levels.

    But the point remains, it serves as an example, and only just one, of a skill that doesn't rely on any potencies, and couldn't be easily scaled.
    The point remains that this suggestion is never as simple as everyone making it seems to think. When the devs' clear intent is to keep a level and balanced playing field in synced duty content, it's never going to work to have players with access to more and varied skills than the newer players they may be paired with.
    By my point is simply the fact that benediction is so weak WHM could have it at level 1 and it would change nothing. Because the skill isn’t worth anything.

    I get your point is “you can’t scale infinite HP restoration” but benediction is literally the only skill that functions like this (RIP ARR lustrate) and it’s so weak in the grand scheme of things it’s literally meaningless to even consider it as a noticeable factor

    All other skills either scale from potency or from health of the user/target.
    (0)

  6. #6
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    By my point is simply the fact that benediction is so weak WHM could have it at level 1 and it would change nothing. Because the skill isn’t worth anything.

    I get your point is “you can’t scale infinite HP restoration” but benediction is literally the only skill that functions like this (RIP ARR lustrate) and it’s so weak in the grand scheme of things it’s literally meaningless to even consider it as a noticeable factor

    All other skills either scale from potency or from health of the user/target.
    Hallowed Ground

    I was not limiting my examples to healing only. It just serves as the most obvious.
    (0)

  7. #7
    Player
    undull1's Avatar
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    Aug 2021
    Posts
    110
    Character
    Momori Mori
    World
    Twintania
    Main Class
    Red Mage Lv 93
    Rather than jury rigging a 100 different combinations of balance for every job like some suggest.....why not just.....make lower level jobs less garbage to play?

    Kinda seems like people miss the forest through the trees here.
    (4)

  8. #8
    Player
    Buttobi's Avatar
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    Aug 2019
    Posts
    65
    Character
    Buttobi Kattobi
    World
    Lich
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by undull1 View Post
    Rather than jury rigging a 100 different combinations of balance for every job like some suggest.....why not just.....make lower level jobs less garbage to play?

    Kinda seems like people miss the forest through the trees here.
    You are making a vague suggestion of "just make jobs less garbage to play" without offering any method to actually do that. The reality is that almost every solution will result in those 100 different combinations of balance per job.

    If we want a simpler solution it would just be to let people not lose their abilities and adjust the numbers instead. This would require a lot of playtesting and finetuning though, so we are right back to complicated solutions.
    (1)
    Last edited by Buttobi; 01-16-2025 at 06:51 PM.

  9. #9
    Player
    Sheriyana's Avatar
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    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by undull1 View Post
    Rather than jury rigging a 100 different combinations of balance for every job like some suggest.....why not just.....make lower level jobs less garbage to play?

    Kinda seems like people miss the forest through the trees here.
    And how do you figure this isn't complicated? You'd have to redesign every job every single expansion just to give the cool shit by level 15 and give you nothing but fluff from that point on if you want to keep the low level play experience engaging. It really is much simpler to just adjust the numbers and not have to go through and adjust every skill for every job in terms of what level they're obtained. There really isn't a way to keep low level play engaging while locking abilities behind leveling, as you're clearly going to be missing 90% of your kit when forced into a level 15 dungeon. I doubt people would be happy getting nothing but ability upgrading traits that change the look of a skill and give it 10 higher potency for a 100 levels either.
    (2)

  10. #10
    Player
    undull1's Avatar
    Join Date
    Aug 2021
    Posts
    110
    Character
    Momori Mori
    World
    Twintania
    Main Class
    Red Mage Lv 93
    Quote Originally Posted by Buttobi View Post
    You are making a vague suggestion of "just make jobs less garbage to play" without offering any method to actually do that. The reality is that almost every solution will result in those 100 different combinations of balance per job.

    If we want a simpler solution it would just be to let people not lose their abilities and adjust the numbers instead. This would require a lot of playtesting and finetuning though, so we are right back to complicated solutions.
    Fine, bare with me as I'm phone typing so long paragraphs aren't gonna be easy and this will come out as a scattered ramble.

    A lot of jobs are basically incomplete until lvl70, missing core parts of what their final lvl100 state will be. Off the top of my head, Paladin, Dark knight, Gun breaker, Reaper, Summoner and Dancer all feel painfully lacking in ARR and HW content (Summoner has maybe a single OGCD that matters added from lvl 26 to 86......let that sink in).

    Many of these jobs have room for more skills to be added and removed actions that could be reimagined as different skills for cost-saving.

    For example, condense some of the 60-80 skills into 40-60 lvls then add some more niche skills to the 60-80 range. I would argue that more focus should be put on making higher level skills situational skills usable outside of the normal rotation for better player skill expression (e.g. red mages reprise, monks six sided star, machinists flamethrower), the sort of stuff that is not ALWAYS the best answer but when used smartly can be a DPS/Utility gain.

    To put it as a food metaphor, rather than cramming the plate with even more meat, give us some potatoes alongside the core of the meal.
    (1)

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