Quote Originally Posted by Mawlzy View Post
Okay. I've seen a lot of complaints by raiders about CAR, but that may be largely to do with PF issues rather than the raid design itself.

I can't see any way in which this content benefits casuals.
It benefits those casuals that want to step into higher end content (yes those exist), but are too afraid to step into EXs or Savages cause the mechanics themselves aren't inherently difficult compared to something like Superchain Theory from P12s. As I said, the fight itself is overtuned imo. CAR should have mechanics that 12-18 players are responsible for leaving 6 - 12 players in what Destiny 2 players call "Add Clear" (aka doing nothing).