Quote Originally Posted by Aidorouge View Post
But that's exactly what's happening here, casuals got nothing while hardcore gets everything, and the moment the casuals asked for even a tiny crumb (a hairstyle from a contest where even the winner can't get the hair) they're immediately called entitled brats and told to go back and starve in the corner.

The OP came right out the gate swinging, wanting to make it casual vs. hardcore right away, so it's a bit disingenuous for you or anyone else to be yelling "hey, no hitting back!" when they literally started it.
No developer team in the world can churn out quality "casual" content (i.e. easy to clear on first attempt) fast enough for the "one and done" crowd to be satisfied. And if there is some some kind of grind to increase the longevity a bit, then all the "I am a single dad of 6 kids working 85 hours a week" come out again. And if there is low dropchance, there will be complaints about it "never dropping".
Maybe, just maybe, only ever playing the easiest of the easiest content this game has to offer while ignoring practically every experience the devs cobble together, is at a certain part more the fault of the customer. If you buy a ticket to a theme park and then spend all your time at one fast food stand, that is your prerogative. But complaining about how there isn't anything to do but eating food at that fast food stand, because you don't like rides, don't want to see any parks, are scared of ghosts and loud noises, hate crowds and watching shows ... well, maybe it's about time to start learning how to manage one's own expectations.