Quote Originally Posted by Rehayem View Post
PvP is more fast paced than PvE. Even healers in PvP have unique skills and debuffs, whereas in PvE you barely move and spam your 1 dot and 1 dps button 99% of the time, the 1% being the aoe for trash pulls. PvP suffers from lack of rewards, and past rewards aren't even available anymore (even though they said they would do this for series).

Then again, what would you expect from a team of 5 people trying to balance 21 jobs? Shows how little they care to improve.
Fast paced or not, running the same objectives and strategies again and again is repetitive. Especially since there's very little that's interesting about the abilities (compared to, say, a game like Blade and Soul where you can outright pick someone up and start spam-punching them in the face and throw them into the dirt where they belong). Ohhh, you placed an AoE on the ground, good for you I guess... As for balance, I dunno what to tell you. PvP isn't balanced at all because there are jobs which clearly excel in the content (has DRK and AST ever not been meta?) and it took them ages to make SCH not feel like a crap pick in PVP. The ranged DPS meta during stormblood, WAR and GNB crying in a corner because they weren't PLD... but most people don't really care because, again, participation trophies. Guaranteed if it wasn't for the fact you always get SOMETHING, people wouldn't bother.