Quote Originally Posted by hydralus View Post
It seems pretty repetitive to me. Stand on objective, push objective, avoid pincers, gank people 5-to-1, push/pull people off cliffs. Have your kit gutted to 6 abilities. Cry because you went in on viper. Hell I'm running a 3:1 win/lose ratio this season but if you actually had to win in order to get the rewards I imagine we'd see a lot less participation.

I dunno, maybe if they had "participation trophies" for chaotic where you still get drops if you just waste 15 minutes in there it'd have more interest.
PvP is more fast paced than PvE. Even healers in PvP have unique skills and debuffs, whereas in PvE you barely move and spam your 1 dot and 1 dps button 99% of the time, the 1% being the aoe for trash pulls. PvP suffers from lack of rewards, and past rewards aren't even available anymore (even though they said they would do this for series).

Then again, what would you expect from a team of 5 people trying to balance 21 jobs? Shows how little they care to improve.