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  1. #11
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,184
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Rehayem View Post
    PvP is more dynamic when it comes to combat which in a way forces you to actually think and plan your way to attack the enemy.
    It seems pretty repetitive to me. Stand on objective, push objective, avoid pincers, gank people 5-to-1, push/pull people off cliffs. Have your kit gutted to 6 abilities (But Hell at least crowd control actually exists/matters). Cry because you went in on viper. Hell I'm running a 3:1 win/lose ratio this season but if you actually had to win in order to get the rewards I imagine we'd see a lot less participation.

    I dunno, maybe if they had "participation trophies" for chaotic where you still get smaller drops if you just waste 15 minutes in there it'd have more interest. Now there's a sweet idea. Put me into the dev chair.
    (0)
    Last edited by hydralus; 12-30-2024 at 07:28 PM.