Unpopular Opinion: PvE feels stale, but not for the reasons most people cite. The discourse usually revolves around job identity, homogenization, Pictomancer, or simplification. But honestly, that’s not the issue for me. The real problem lies in the content formula—it’s been stagnant for years. Worse yet, the community has progressively lost incentives to play together.

While convenient, the rise of cross-world visits has chipped away at the sense of belonging to a home world. I rarely see Free Companies that actively play together anymore—most are just RP hubs or venues. And it feels like the game isn’t offering meaningful ways to engage with friends or build a sense of togetherness. You can clear content with friends, but there’s no real purpose beyond "just because."

Even the new 24-man raid, which should encourage cooperation and camaraderie, has missed the mark. Instead of fostering connection, they doubled down on systems that isolate players further. At this point, the problem isn’t simplifying or homogenizing jobs—it’s the fact that the game doesn’t give us a reason to care about the people we’re playing with. The game feels way too "me first" now, with no real reward. On top of that, we’re getting less content overall, which just makes everything feel more hollow. There’s no reason to connect with others, and it’s killing the sense of community that made the game special. PvP feels better because it has more community feeling than PvE these days.