
Originally Posted by
VeyaAkemi
I tried Frontlines, don't like it, I keep doing it because of the rewards, and by now I am always there with the mindset of a retail employee, I tried Crystalline Conflict, hate it, I do it as a last resort if I slacked off on PvP stuff that badly for the current series, and doing it is a punishment for slacking off in my eyes, what is left to PvP? Rival Wings? I know people try to organize events for it, but finding one and being there at the right time seem like an awful lot of effort for a game mode I felt I disliked two styles of.
Frankly, that's also a me thing, I detest PvP, I never found a game where I found the PvP to be enjoyable, I will outright not play games that try to push me to PvP, it's a huge part of the reason I eventually quit GW2, building Legendaries requires you to do PvP for Gift of Battle, and even doing the bare minimum in WvW was a painful, anxious experience, eventually I couldn't keep pushing myself to do it and I had no reason to keep playing, meanwhile, other than a handful of cosmetic items, FFXIV never tried to intertwine PvE and PvP, and it's a huge part of why I enjoy it, and if there ever was a way to gain series progress without doing PvP(I am not saying there should be such a way, to be clear), I would never touch PvP again.
I frankly wouldn't want PvE to be like PvP, I don't enjoy utter chaos and unpredictability in gameplay, I enjoy some chaos, and mechanics that don't have an immediate solution out of 2 or 3 options at most would be enjoyable, actually let me try to use a metaphor for it... in current PvE, we know what the question will be and the answer, and people try to memorize the answer ahead of time, I want for us to know the question ahead of time, and be able to learn the process to which arrive at the answer ahead of time, and have to figure out the answer on the spot, meanwhile, PvP is the extreme end of it, where you don't know what the question will be until it is right in front of you, and I absolutely hate that.