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  1. #10061
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,911
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^if you are sitting on temperance to save an unexpected situation caused by lack of mitigation I’m not sure you have any right to be telling me I don’t understand WHM given this problem arises specifically because once you burn temperance you have literally nothing else. What are you gonna do against the raidwide that comes out when temperance is on CD which it likely will because of its long CD and the stupid wonky integration of divine caress

    If you want to think I know nothing about WHM then sure go ahead, i don’t know what benefit you get out of going “please don’t change my bad class” but acting like everyone who points out it is bad just don’t understand how it plays won’t fix anything

    (Also WHM is functionally last in damage and always has been, acting like AST needs its buffs to compete with they are a core component of their design doesn’t change the fact the damage meta has long been SCH/AST. But I wasn’t even talking about damage here anyway as healer damage is never the deciding factor. I’m talking about healing niches)
    (8)
    Last edited by Supersnow845; 12-28-2024 at 09:31 AM.

  2. #10062
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    But wait... I've not spoken about dragging everyone else down have I? Huh, that's strange, maybe that wasn't a thing in the first place? That makes more sense to me.
    Here, I'll translate it:

    We want the healer role to feel rewarding again > "You just want to lord it over the entire party so you can be the most important person"

    We want the tank to work with the healer to survive rather than be able to indefinitely sustain without a healer > "You just want to ruin the fun and fantasy of tanks"

    We want to be required for the party to survive because no healer clears show a big imbalance in a trinity game > "You just want to drag everyone else down and take agency away from them"

    That should sum up what the general community outside of the healer role thinks.
    (10)

  3. #10063
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    All I know is after clearing Ex (and Progging P1 Chaotic role it was still friendly) healers continue have my admiration. Even the ones in red.
    Seriously, new healers are really brave to go into Ex.
    As for the poor healer getting btchd at for not esunaing the dooms in chaotic P1.
    Healing shield be free license to use any language you please. Exempt from moderator consideration.
    #appreciateYourHealers #dontTellTheOtherTanks
    (2)

  4. #10064
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    We've probably got so much little things adding up to the healers not needing to heal very much that we probably need the newer encounter damage to increase to "fix" the issue first. Forsaken Roe's Aetherblight idea does look good as one to add. It also gives us a reason to consider Esuna and could open up an AoE Esunaga niche for a healer too. More than likely, SGE could probably get that one.

    As for the WHM discussion, I do agree they have a niche for immediate and strong reactive heals. Although I do believe Supersnow with him essentially saying this niche isn't being used enough for current encounters. Another reason to consider that Aetherblight idea as well as more of those 1HP White Holes?

    If Temperance isn't enough mitigation, the Protect and Stoneskin spells could be considered for more Afflatus heals as Forsaken Roe suggested too. It could also be possible to consider if a WHM cooldown could use a SCH Protraction-like effect. That way, it feeds into the big heals fantasy while also allowing the raid to survive the major damaging AoE mech.

    I believe Snow also mentioned an HP sharing cooldown as another secondary cooldown for a healer to possibly get (SGE maybe?). I can confirm this works well for Shamans in WoW and this makes the off tank HP more useful.
    (1)

  5. #10065
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,209
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Every job should have its own mitigation ability. After all, everyone needs to know how to fight in our violent world.

    Knowing how to block an attack should be one of the first things a character should learn. Whether or not a character knows how to mitigate an attack on another character should be related to the fantasy of their job.
    I meant party-wide mits, probably should've specified. I think personal mits are pretty necessary (looking at you VPR), though how strong they should be is another thing
    (0)

  6. #10066
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,911
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Azurarok View Post
    I meant party-wide mits, probably should've specified. I think personal mits are pretty necessary (looking at you VPR), though how strong they should be is another thing
    To be fair that’s arguably the entire problem, every class in the game has at least 1 mitigation so in a world where healers are more seen as mitigators than actual healers one of the healers having the least mitigation of any class in the game ends up being problematic for balance
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #10067
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,209
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    To be fair that’s arguably the entire problem, every class in the game has at least 1 mitigation so in a world where healers are more seen as mitigators than actual healers one of the healers having the least mitigation of any class in the game ends up being problematic for balance
    I wasn't implying WHM having the least mitigation is fine though? I just still think at least a self mitigation is necessary to deal with clutch situations.

    Though I think it all really stems from there not being enough things to manage since they've largely removed MP/TP and aggro management. All the jobs are fighting over who gets to have dps and who gets to have mitigation because that's kind of all there's left.
    (0)

  8. #10068
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,911
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Azurarok View Post
    I wasn't implying WHM having the least mitigation is fine though? I just still think at least a self mitigation is necessary to deal with clutch situations.

    Though I think it all really stems from there not being enough things to manage since they've largely removed MP/TP and aggro management. All the jobs are fighting over who gets to have dps and who gets to have mitigation because that's kind of all there's left.
    Oh sorry I wasn’t accusing you just kinda pinballing off you

    My mistake for not making that clearer
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #10069
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    752
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Something that is kinda funny is that know since I've gotten the chaotic boots, the healing and dpsing in FRU is so much easier now. Kind of gives a perspective that how much of a dead-weight stat that Piety is in Ultimate with this.
    (0)

  10. #10070
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,438
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tigore View Post
    We've probably got so much little things adding up to the healers not needing to heal very much that we probably need the newer encounter damage to increase to "fix" the issue first. Forsaken Roe's Aetherblight idea does look good as one to add. It also gives us a reason to consider Esuna and could open up an AoE Esunaga niche for a healer too. More than likely, SGE could probably get that one.

    I believe Snow also mentioned an HP sharing cooldown as another secondary cooldown for a healer to possibly get (SGE maybe?). I can confirm this works well for Shamans in WoW and this makes the off tank HP more useful.
    WHM struggles to find a niche to occupy, Esuna is a White Magic traditionally, why not have WHM be the one able to use an AOE Esuna? For something like TEA (6 Throttle debuffs to remove) it'd be pretty great, but that mechanic occurs exactly once in the fight, so I doubt the playerbase would resort to 'you MUST bring WHM or you're griefing' even if it could remove all 6 by itself. Combine it with the Aetherblight idea (specifically, the part where Aetherblight can be removed via Esuna) and WHM becomes the number one choice for all your Aetherblight removal needs, giving it a very solid niche to occupy

    I can't imagine SGE with Spirit Link Totem, that's a level of power this game is not prepared for. But if it were implemented, I'd rework Philosophia to do the effect, rather than add it as a new button
    (0)

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