Alright then, I'll play. At least half of healer problems are content design related, which is why so much of the threads about them have been about content design. The devs, from what I can see do not (nor want to) understand healing or healers, hence this pass or fail approach to combat design - Pass and you take no damage, fail and you die, where does the healer role fit into this? Where does any healing fit into this design? So one might ask "why does everyone else get so much healing?"

Why in any game with healer and tank roles should any class, let alone role (as tanks increasingly do), exist outside of that paradigm? Why should any class be entirely self sufficient in such an environment? WAR is only the poster boy for this, PLD and GNB are similarly capable of healerless dungeon clears (which some people need reminding is the overwhelming majority of combat content in this game), DRK struggles but is probably still capable if played at a high enough level. Why would we not oppose and seek to correct this?

Then there are SMN and MNK which this expansion got partywide heals, why? Healers are already optional in DT's dungeons and trials why should we now tolerate having our partywide function replaced by dps players? Why should we just sit by and watch the devs continue to remove our role from the game? One might say "Well then buff EVERYTHING", yes, "lets just destroy any semblance of balance the game has rather than fix the clearly broken nature of tanks and limit dps healing options, that makes SO MUCH more sense", for the record, it still annoys me that SMN's physick is mind based instead of intelligence based as it should be.

But wait... I've not spoken about dragging everyone else down have I? Huh, that's strange, maybe that wasn't a thing in the first place? That makes more sense to me.