
Originally Posted by
AllenThyl
Yes, of course, for people who have spent thousands of hours in a game learning absolutely nothing along the way and making no conscious effort to improve, everything above "dodge this 3 second telegraphed AoE" will feel like an insurmountable challenge. If the only measure of "success" one had during all that time was "clearing one way or another, even if dead on the floor for 80% of the fight", that's the player's own fault. Even normal content has lots of different mechanics that can be learned if anyone actually wants to learn. However, experience tell, that just dividing up into the alliance groups and having 4 people stand on the Atomos platform is too much to ask of players with triple digit clears of this dungeon.
A significant portion of the playerbase has used the fact that the normal content is tuned to be forgiving, as an excuse to not learn any mechanics ever. Alexander raids regularly wipe groups because expecting to learn which platform to pull the adds to, or when to turn into a gorilla, or how to freeze a tornado, is toxic elitism. Aetherochemical Research Facitilty features a 2 person enumeration tower. But why learn that, when you could just let the person explode? With current gear scaling most will survive with a sliver of health, or can be rezzed otherwise. Even dead healers are no problems, tanks at that level can solo. And since "completion" is the only quality measure, there is no difference. Same for the Eden raids, just let the enumerations explode, sacrifice some dps instead of soaking their tether. Just heal and rezz through it, never learn.