You simply read between the lines and misunderstood where I was coming from, even though I was clear in my texts.
There is no occasional content with a medium difficulty; everything is excessively easy.
There are no light challenges or anything in between in FF14. I am, of course, referring to content accessible to all types of players that isn't tribal quests, MSQ dungeons, or 24-man raids, which are highly repetitive and provide no challenge, not even subtle ones.
There is no transitional content between normal and extreme in FF14, and the majority of players don’t necessarily want to invest hours and hours into progression.
Extreme content is already rarely farmed, and savage and ultimate content are niche activities with very low participation rates.
I’m not saying Square-Enix should ignore players who enjoy a bit of challenge;
I’m simply stating that the 3rd division has never truly tried to create content that doesn’t specifically require party finder, offers a gameplay experience between normal and extreme modes, and has decent replay value.
Since Eureka and Bozja, the game has had none.
And outside of this type of content, we have no new additions of this kind.
The attempts to create such content have all been resounding failures because they were not truly designed for this purpose.