Quote Originally Posted by HikariKurosawa View Post
I mean I couldn't care less about what you think. I made the thread for the reason I have been saying over and over: I didn't understand where the job homogenization angle was coming from since the jobs in this game are all wildly different, and I wanted clarity.

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Fact is, 2 minute meta =/= problematic or even homogenization. It's just how balance works. You are out of touch with what is good for the game, so go ahead and block me little person.
Whilst I agree with the first point, jobs do play differently, the thing people have an issue with is the fact they all follow the strict 2 minute meta, with the vast majority of jobs also having a smaller burst every odd minute.

However, this does not mean that it is the only way to balance jobs. In a 100% uptime fight, you can balance between a sustained DPS and a more burst centric DPS. The absolute easiest way to do this is to get rid of all raid damage cooldowns, essentially making all jobs selfish. Whilst this allows for all damage profiles to be viable, not everyone wants to have that, they want to feel they are contributing to the team in another way. This is why if you allow raid buffs, having them up 100% of the time is a good solution, as it doesn't favour one particular time for burst damage at all.

Another alternative is to weaken the raid buffs and make them line up less. In the past, all buffs only lined up every 6 minutes, mainly down to the 90 seconds and 180 seconds buffs that some jobs had. With fewer buff windows and them being weaker, you reduce the impact they have on the job's overall damage.

So, whilst you might not see the 2 minute meta as an issue, to many, it is and there are ways around it.