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  1. #1
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Mikey_R View Post
    Whilst I agree with the first point, jobs do play differently, the thing people have an issue with is the fact they all follow the strict 2 minute meta, with the vast majority of jobs also having a smaller burst every odd minute.

    However, this does not mean that it is the only way to balance jobs. In a 100% uptime fight, you can balance between a sustained DPS and a more burst centric DPS. The absolute easiest way to do this is to get rid of all raid damage cooldowns, essentially making all jobs selfish. Whilst this allows for all damage profiles to be viable, not everyone wants to have that, they want to feel they are contributing to the team in another way. This is why if you allow raid buffs, having them up 100% of the time is a good solution, as it doesn't favour one particular time for burst damage at all.

    Another alternative is to weaken the raid buffs and make them line up less. In the past, all buffs only lined up every 6 minutes, mainly down to the 90 seconds and 180 seconds buffs that some jobs had. With fewer buff windows and them being weaker, you reduce the impact they have on the job's overall damage.

    So, whilst you might not see the 2 minute meta as an issue, to many, it is and there are ways around it.
    There is almost nothing that would hurt the expression of skill and make this game more stale than removing raid buffs. The difference between groups that consistently line everything up and groups that do not is huge. Removing team play from an mmo is a really bad idea, just like the idea of making jobs without burst moments.

    Since raid buffs are necessary to add real depth of optimization to the game, burst will always be prioritized over sustain. There is nothing unique or interesting about adding burst to odd cooldown timings. The whole idea of removing 2 minute burst timings must be rooted in people wanting to play with no regard for synchronizing with their team. Some people just want to do their own thing, but why play an mmo then?
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,614
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    There is almost nothing that would hurt the expression of skill and make this game more stale than removing raid buffs. The difference between groups that consistently line everything up and groups that do not is huge. Removing team play from an mmo is a really bad idea, just like the idea of making jobs without burst moments.

    Since raid buffs are necessary to add real depth of optimization to the game, burst will always be prioritized over sustain. There is nothing unique or interesting about adding burst to odd cooldown timings. The whole idea of removing 2 minute burst timings must be rooted in people wanting to play with no regard for synchronizing with their team. Some people just want to do their own thing, but why play an mmo then?
    “Synchronising burst in ShB required communication”

    “Now everyone’s burst syncs by default”

    “Burst synchronisation now requires communication”

    Literally how did you manage to argue the literal reverse of the truth unironically, like I don’t even want ShB stale design but random burst CD’s back but you are literally saying that burst is good for an MMO because it requires communication then point to the modern design where your job’s CD’s do it for you
    (7)

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