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  1. #21
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    332
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    Damn got me there, let me know how your dancer tank runs go
    FFXI be like:
    (0)

  2. #22
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,119
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lorika View Post
    Please, can you remind me what is the job of a tank?
    In FFXIV's raids? The job is dealing damage. The same as healers and damage dealers do as their primary function.

    A secondary function, given by role and fight design, is that players playing tanks will automatically hold the bosses' attention at no further input needed, and will sometimes be prompted (usually by a specific marker, but there are a few of them) to press usually a combination of two buttons, with the one with the bigger CD sometimes alternating. There are also moments they press a single button instead, but they're also prompted by markers or specific cast bars and designed into each particular fight.

    As far as actual gameplay goes, nope, the job is dealing damage and that's it. Again, same as the GCD-part of playing a healer. :P
    (6)

  3. #23
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    I hope, really hope, that you realize how ridiculous and flawed your logic and argument are?

    i mean it's like saying : i'm the school top scorer because i got 20/0 in math... Hmm? the rest? don't care only math count. My average? who care! only math count.

    Why i use math? because when you want o calculate something, to get the result you need all the variable and not only.
    And this what you are doing : DRK is the actual OP tank because is tank doing the most damage on ONE Ultimate raid.... the rest? don't care... Well, no you must care. This game doesn't resolve around one raid.
    (0)

  4. #24
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,376
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lorika View Post
    I hope, really hope, that you realize how ridiculous and flawed your logic and argument are?

    i mean it's like saying : i'm the school top scorer because i got 20/0 in math... Hmm? the rest? don't care only math count. My average? who care! only math count.

    Why i use math? because when you want o calculate something, to get the result you need all the variable and not only.
    And this what you are doing : DRK is the actual OP tank because is tank doing the most damage on ONE Ultimate raid.... the rest? don't care... Well, no you must care. This game doesn't resolve around one raid.
    DRK is doing the most damage on literally anything with DPS check and is the tankiest tank in regards to single heavy hits common in high end content

    DRK excels at everything meaningful except being a well designed job
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #25
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,296
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I'm pretty sure the advent of Abyssal Drain getting 500 cure potency its also just become the best dungeon tank if you can properly cycle its mits.
    Dark Mind is also arguably the strongest tank mit now in terms of value vs cooldown, even just functioning as Oblation #3 is pretty powerful
    (1)

  6. #26
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,119
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Lorika View Post
    And this what you are doing : DRK is the actual OP tank because is tank doing the most damage on ONE Ultimate raid.... the rest? don't care... Well, no you must care. This game doesn't resolve around one raid.
    Why would it be OP? You realize that "not the worst" does not automatically equal "OP". As in, when somebody says "the last thing DRK needs right now is more damage", they are not actually stating "lulz, DRK is OP". The words are quite different. Also you really need to check sources before you try to use them against someone else's argument, DRK is currently leading damage in all areas (Savage + EX + Ult), the margin is wider in the last but it exists everywhere. Does that make it OP? Of course not, "the damage tank" is an acceptable niche, so long as there's a downside attached, like having the weakest short-CD.
    (3)

  7. #27
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Still the least played tank in savage content in what the game is balanced around. Honestly all tanks need that deep dive into job identity, same with the healers. DRK needs a complete rework. Remember we had 3 combos back in the day.

    I dont expect any changes to DRK until 8.0. The biggest problem with DRK outside of core gameplay is the mp reduction we received in 7.0 with the blood weapon changes.
    (0)

  8. #28
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    803
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    only thing I would change is abyssal drain and carve and split into seperate cooldown point
    (0)

  9. #29
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,119
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    only thing I would change is abyssal drain and carve and split into seperate cooldown point
    I don't see why, they're clearly just a single and AoE version of the same ability. If anything it's one of those situations where to save hotbar bloat, they ought to just make it a "Deal X damage to target + 40% to everything else"-skills, and have just one button for it.
    (0)

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Carighan View Post
    I don't see why, they're clearly just a single and AoE version of the same ability. If anything it's one of those situations where to save hotbar bloat, they ought to just make it a "Deal X damage to target + 40% to everything else"-skills, and have just one button for it.
    Mostly agreed, but...

    Heresy though it might be, we could instead actually make them do different things, even if one would tend to see less use than the other for a given content form, so long as it isn't such an obvious split as "use at 2- targets" and "use at 3+ targets" (where one or the other would be a non-option across the entirety of most pulls).

    For instance, CnS could regenerate MP per enemy struck (being therefore more useful for pure offense or recovering TBN from overexpenditure) while Drain could provide greater overall sustain (even accounting for recovering from mistakes for an extra TBN) via HP per enemy and a lingering Bloodbath-like [de]buff.

    Now if we could just actually increase sustain requirements such that an at-cost sustain skill (be it a GCD heal or a tank's shared-recast CD that allows for more healer damage in turn) would be worthwhile...
    (0)

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