Page 3 of 3 FirstFirst 1 2 3
Results 21 to 30 of 34

Hybrid View

  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Still the least played tank in savage content in what the game is balanced around. Honestly all tanks need that deep dive into job identity, same with the healers. DRK needs a complete rework. Remember we had 3 combos back in the day.

    I dont expect any changes to DRK until 8.0. The biggest problem with DRK outside of core gameplay is the mp reduction we received in 7.0 with the blood weapon changes.
    (0)

  2. #2
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    only thing I would change is abyssal drain and carve and split into seperate cooldown point
    (0)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,345
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    only thing I would change is abyssal drain and carve and split into seperate cooldown point
    I don't see why, they're clearly just a single and AoE version of the same ability. If anything it's one of those situations where to save hotbar bloat, they ought to just make it a "Deal X damage to target + 40% to everything else"-skills, and have just one button for it.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Carighan View Post
    I don't see why, they're clearly just a single and AoE version of the same ability. If anything it's one of those situations where to save hotbar bloat, they ought to just make it a "Deal X damage to target + 40% to everything else"-skills, and have just one button for it.
    Mostly agreed, but...

    Heresy though it might be, we could instead actually make them do different things, even if one would tend to see less use than the other for a given content form, so long as it isn't such an obvious split as "use at 2- targets" and "use at 3+ targets" (where one or the other would be a non-option across the entirety of most pulls).

    For instance, CnS could regenerate MP per enemy struck (being therefore more useful for pure offense or recovering TBN from overexpenditure) while Drain could provide greater overall sustain (even accounting for recovering from mistakes for an extra TBN) via HP per enemy and a lingering Bloodbath-like [de]buff.

    Now if we could just actually increase sustain requirements such that an at-cost sustain skill (be it a GCD heal or a tank's shared-recast CD that allows for more healer damage in turn) would be worthwhile...
    (0)

  5. #5
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Carighan View Post
    I don't see why, they're clearly just a single and AoE version of the same ability. If anything it's one of those situations where to save hotbar bloat, they ought to just make it a "Deal X damage to target + 40% to everything else"-skills, and have just one button for it.
    they both fill a different role not gonna lie and if I can do it on a controller there isn't to much of a problem if I may be honest and I main darknight as a tank I just with that both would be separated or have 2 stack
    (0)

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,345
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    they both fill a different role not gonna lie and if I can do it on a controller there isn't to much of a problem if I may be honest and I main darknight as a tank I just with that both would be separated or have 2 stack
    They do? But they both do the exact same thing other than one being AoE and dealing less damage per target in turn.

    As in, what different role do they fulfill? Why would I use Abyssal Drain on a boss if I can use C&S instead?
    (1)
    Last edited by Carighan; 12-25-2024 at 03:23 PM.

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,429
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I feel like abyssal being 30s with 2 charges would be very ideal given the hole plunge left in DRK's 1m.
    (0)

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,596
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    I feel like abyssal being 30s with 2 charges would be very ideal given the hole plunge left in DRK's 1m.
    Would be nice, if they were also decoupled from Carve and Spit. Won't mind losing a bit of heal potency + damage potency to make up for it (in case it is too powerful with that).
    (1)

Page 3 of 3 FirstFirst 1 2 3