Damage buffs are not utility, they are a different way to deal damage. A NIN using Dokumori is simply creating damage by buffing everyone else but this damage is still there thanks to the NIN and the performance of all players involved in a fight. Utility is stuff like defensives or heals, either personal or group-wide.
For balance reasons, non-buffing jobs ("selfish") should not be the best at (r)DPS in organized and optimized environments. They are already very good or the best in essentially every other situation: in (Criterion) dungeons, in disorganized environments such as roulettes or in PF from Extreme to Ultimate, and so on. They don't depend on the party in any way whatsoever to produce damage and buffs only make them stronger. Someone dying doesn't affect their output unless it causes a wipe or messes up a mechanic. Their damage stays consistent and their only job is to make sure their biggest hits are in buffs.
For instance, despite the fact that it's in a weak state, MCH is pretty good in content such as Criterion or when progging a new Savage tier because others' deaths have no impact on the MCH's output, compared to DNC or BRD.
A "selfish" job dealing more rDPS than a buffing job would mean that they're dealing more damage in a target dummy than a NIN buffing 8 people in an optimized comp. This should never happen. We already saw this in ShB with SAM and in EW with BLM.
In theory, the "selfish" jobs' aDPS (which is the same as cDPS for them) would balance things out but in practice this won't be the case, particularly for BLM because while the job can save resources to deal a very good amount of potency in buffs, it cannot (and could not) do so all the time depending on the encounter. So BLM had to be buffed over and over to the point of becoming overpowered and additionally it is (or was) the only job that had to deal more rDPS than buffing jobs to compete damage-wise but this created the issue I explained above with my example of a NIN buffing a whole full party. It's more of a problem of battle content clashing with the way the job's damage profile works (before DT at least) and the devs applying band-aids to try and solve it.
TL;DR. "Selfish" jobs being high cDPS-wise is fine if they happen to be there, but never in rDPS (with the exception of BLM). Encounter type will also play a role (e. g. "selfish" jobs are almost always better in Criterion by default).




Personally I don't really care if I lose raid buff party damage or not when progging a savage fight... The idea is just to learn and get through mechanics properly.
Unless you meant for first clears... then I guess? But then if you don't, next run will be cleaner and you'll get it anyway?
From another MCH main:Personally I don't really care if I lose raid buff party damage or not when progging a savage fight... The idea is just to learn and get through mechanics properly.
Unless you meant for first clears... then I guess? But then if you don't, next run will be cleaner and you'll get it anyway?
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