Quote Originally Posted by Supersnow845 View Post
You’ve completely changed your entire point

Originally everything we said was “not homogenisation” in your eyes

Now what we say is basically just good game game design

If you wanted us to argue that what we have now isn’t good game design that’s what you should have asked, not gone “why is x the way it is?………yes you are right x is such good game design”
????? Look at what I said in that post you just replied to. Specifically this part: "Jobs are already extremely unique in this game, like I said before: the same timing is not the same activity. It's just good standardization. There's a big difference between the word standardization and the word homogenization. That's what this game really has going on with it too. That's why I was so confused about how people keep talking about homogenization, because there really isn't a problem with homogenization in this game. The standardization of burst windows though, yes, this is a real thing."

You can't just say one word and mean another. Language has meaning, words have meaning. Don't say homogenization when you mean standardization. There's a big difference. Things can follow the same standard(2 minute burst meta), while also being completely different in execution(not homogenized). This is what we have now.

I've never once changed my stance, and this thread has always been about clarifying the complaints people have with the game. It's just funny because your complaints are literally directed toward what makes this game good and balanced. Goes to show that people will be unhappy no matter what. Even about things that are objectively good for the game's design. At least it should be clear to the devs now, and they likely already understand that when making games, you have to just learn to ignore a lot of people who complain.