Quote Originally Posted by Rithy255 View Post
Personally I disagree with "mobility skills should never do damage" because it adds actual strategy to holding or spending those mobility skills it's rigid design for sure but some level of that is good with jobs, I think we've gone way too much in the direction of making everything all samey and sanitised.
In a lot of ways dual-skills like that are very smart design. Of course gaining uptime is usually the highest gain of DPS, so that's the best use of a gapcloser, but do you really want to hold one for that? -> Actual in-fight decisionmaking

The reason it doesn't work comes from a wholly different direction: Melee DPS, and their lack of emotional stability. So as melees struggled with the "classic" melee balance (significantly higher DPS output but significant lack of uptime lest you die in many fights), modern fights are designed for ~100% melee uptime. And as a result, there's never a reason for a tank to hold back a (damaging) gapcloser to actually gapclose with. That second part is what is missing! If we had a need to close gaps in fights, gapcloser balance would be interesting if they also deal damage!