Counter-point - tank gapclosers should operate more like Samurai's Hissatsu: Gyoten, where the cost is low but the potency is proportional to the Kenki spent and actually producing the same potency-per-gauge as Hissatsu: Shinten.

We had this - Warrior's Onslaught did exactly that in Shadowbringers, I even did the math back then and in most cases, it was effectively equal to using standard Fell Cleaves, averaging out critical hits of course.

But we really wanted to copy-paste Plunge for the x-th amount of time, then suddenly it's "oops, all Plunge, please delete Plunge its awful" and now every dash needs to suddenly no longer have damage (I blame Monk's Thunderclap for this, they mainly received this because they were busy as is OGCD wise). To hell with that idea, either deal with the opportunity cost or ask for a better design before removing damage from all dashes.