Friendly reminder that abilities like Spirits Within used to have a silence attached to it, as did BRD also have a silence ability. Many other jobs had stuns with damage attached as well.
These were sensibly replaced with non-damaging abilities because it's ridiculous to combine utility with damage. Most jobs now have gap closers as non-damaging abilities, literally every job except WAR, PLD and SAM at this point. There's no reason these 3 jobs should have to deal with this when every other job in the game can have their utility be available whenever it's needed.
There is no "tactical decision-making" involved at high level, it is a binary "will I need to use this for it's intended utility? no? spam that shit in the burst window".
Just remove the potency from the final 3 gap closers and give us something else to weave/manage instead.