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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by brinn12 View Post
    I think the clear count is even more baffling than DPS. 1 SMN clear, 8 BLM clears and 159 PCT clears.
    That's not really all that surprising. PCT is just brokenly overpowered because of how it ignores downtime restrictions. People have been predicting this for months. The fix is really simple, all you need to do is force motif use to require a target. There are plenty of other burst jobs out there, but there's still a requirement of maintaining uptime to build burst.

    There are unfortunately a lot of staunch defenders of this imbalance, as you can see in this thread. But the instant that you rebalance the job more fairly, they'll drop it and jump ship, so there's no point in catering to them.
    (2)

  2. #2
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lyth View Post
    That's not really all that surprising. PCT is just brokenly overpowered because of how it ignores downtime restrictions. People have been predicting this for months. The fix is really simple, all you need to do is force motif use to require a target. There are plenty of other burst jobs out there, but there's still a requirement of maintaining uptime to build burst.

    There are unfortunately a lot of staunch defenders of this imbalance, as you can see in this thread. But the instant that you rebalance the job more fairly, they'll drop it and jump ship, so there's no point in catering to them.
    Do you know what the solution is?
    Buff blm making it generally stronger than pct and buff rdm making it reach melee damage. The rest remains unchanged.
    Make the blm much more attractive as they will be rewarded for their effort and the rdm will have a more worthwhile role.
    (1)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,331
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ggwppino View Post
    Do you know what the solution is?
    Buff blm making it generally stronger than pct and buff rdm making it reach melee damage. The rest remains unchanged.
    Make the blm much more attractive as they will be rewarded for their effort and the rdm will have a more worthwhile role.
    Yes, of course.

    In particular because history has shown how well buffing everyone else instead of nerfing the one outlier has always worked for MMORPGs.

    /s
    (1)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ggwppino View Post
    Do you know what the solution is?
    Buff blm making it generally stronger than pct and buff rdm making it reach melee damage. The rest remains unchanged.
    Make the blm much more attractive as they will be rewarded for their effort and the rdm will have a more worthwhile role.
    Congratulations, you're supposedly "solution" has rendered Summoner a dead job because there's quite literally zero reason to ever play it and made Melee as a whole redundant. After all, why would you want any one of them over a Red Mage dealing comparable damage while offering not only an on demand raise but healing too?
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,684
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Congratulations, you're supposedly "solution" has rendered Summoner a dead job because there's quite literally zero reason to ever play it and made Melee as a whole redundant. After all, why would you want any one of them over a Red Mage dealing comparable damage while offering not only an on demand raise but healing too?
    As opposed to right now where the melee render all but PCT irrelevant
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    As opposed to right now where the melee render all but PCT irrelevant
    Except they do not. Caster balance is awful, nobody is going to deny that. However, that is entirely separate problem from melee.

    If you were to buff Red Mage to deal melee level damage, you now have a job without any uptime restrictions, 10% party mitigation and both an on demand heal and raise. In what world is that remotely comparable to the current landscape, one where Red Mage was chosen over melee in FRU prog on more than a few teams despite it's awful damage? I'm all for buffing the casters but the person I quoted went to the opposite extreme. Right now running RDM/SMN and Pictro is perfectly fine in a prog setting. If RDM is pushing SAM/DRG/NIN levels, you'd be actively trolling to not have it because they offer nowhere close to the utility and flexibility.

    Axe Magicek Barrier, Vercure and Verraise then we can talk about Red Mage doing melee damage. Although, there's still the uptime discrepancy.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #7
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Except they do not. Caster balance is awful, nobody is going to deny that. However, that is entirely separate problem from melee.
    And in fact, it's a way to balance the casters, where all of them prefer to play PCT (because it's fun, because it offers maximum damage consistently)

    In your imagination, unconsciously, when you think of a balanced party you think of 2 melee, 1 caster and 1 pranged. And throughout Endwalker was objectively the best thing to have, given the 6-8% difference between melee and the others.
    Well a balanced party is 1 melee, 1 caster, 1 pranged and a free spot.

    If the RDM did the same damage as the melee, the melee would still have their space, but it would allow the RDM to compete much more easily at the caster spot because it will do considerable damage plus its versatily and could compete for the free spot.
    (1)
    Last edited by Ggwppino; 12-09-2024 at 05:41 PM.

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,684
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Except they do not. Caster balance is awful, nobody is going to deny that. However, that is entirely separate problem from melee.

    If you were to buff Red Mage to deal melee level damage, you now have a job without any uptime restrictions, 10% party mitigation and both an on demand heal and raise. In what world is that remotely comparable to the current landscape, one where Red Mage was chosen over melee in FRU prog on more than a few teams despite it's awful damage? I'm all for buffing the casters but the person I quoted went to the opposite extreme. Right now running RDM/SMN and Pictro is perfectly fine in a prog setting. If RDM is pushing SAM/DRG/NIN levels, you'd be actively trolling to not have it because they offer nowhere close to the utility and flexibility.

    Axe Magicek Barrier, Vercure and Verraise then we can talk about Red Mage doing melee damage. Although, there's still the uptime discrepancy.
    So why is melee uptime a consideration but casting cast times aren’t. People seem so quick to forget that casters have to…….you know cast. Mechanics these days rarely force melee out of melee range but mechanics love casters running marathons around the arena to solve mechanics. Does “I can’t hit the boss when I’m not next to them” mean literally anything when you know every mechanic they made will allow you to solve it with 4 people next to the boss

    Where is the compensation for caster uptime

    When was the last time we got a mechanic that felt like it was designed around a turrety caster and not a melee
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    VerySadDRG's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Pryanik Pancechi
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Mechanics these days rarely force melee out of melee range
    Please play as melee in current savage tier, because you clearly have no clue what you're talking about.
    (1)

  10. #10
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,331
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    So why is melee uptime a consideration but casting cast times aren’t. People seem so quick to forget that casters have to…….you know cast.
    I think it's because only Red Mage and Pictomancer really cast anything at all. Summoner is 3 casted spells per cycle and usually only 2, Black Mage is near-100%-instant or 100%-instant depending on how you want to do it.
    (0)

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