Quote Originally Posted by Sequora View Post
Are we really suggesting destroying the job based on a piece of content that only less than 1% of the player-base will seriously attempt?

Adding jank and clunk because of 2 encounters in an expansion)

I think if anything, FRU highlights the major flaws with the caster role in general.

When they announced that PCT was going to be a high DPS nonrez caster, many pro players were talking about how dead in the water it would be if it wasn’t around the same power level as BLM.

SMN and RDM are essentially their own separate role. They’re honestly like limited jobs. Like sure you can take them, but at the end of the day once you’ve figured the fight out, you hopefully aren’t dying and if you are, a Rez isn’t going to save you.

Melee doesn’t deal with this because there’s no Rez equivalent for the melee jobs. They’re all just balanced around how much damage utility they bring. SAM and VPR don’t have a party damage boost utility so they deal a little more damage.

PCT single-handedly breathed life into the role for me. I had been a SMN main since 2.0, and after they butchered the job in 6.0, I was honestly looking elsewhere. It’s cast heavy, but it has a very open rotation, and lots of mobility.

No one should want PCT to be destroyed. But it's not just ultimate where PCT is overpowered.

If you look at the cDPS stats on FFlogs for patch 7.05, it's still a good 10% of BLM (while RDM and SMN are even further behind).

PCT in ultimates is super broken levels of overpowered, in Savage it's just plain too strong. We should at least try and get it to the level of "on the strong side" for ultimates like Ninja and balanced in Savage.


(and before you ask why I'm quoting 7.05 numbers for job balance, go and look at why PCT loses dps going from 7.05 to 7.1 when it wasn't nerfed - it's because patch 7.1 data is bad)