PCT right now is the difference between meeting DPS checks comfortably or getting extremely close.
Go into FRU with a PCT then go in without a PCT and see how tight the DPS checks truly are.
PCT is single handedly nullifying Phase specific DPS checks in a current patch ultimate.
Last edited by NightHour; 12-05-2024 at 07:08 PM.
Are we really suggesting destroying the job based on a piece of content that only less than 1% of the player-base will seriously attempt?
Adding jank and clunk because of 2 encounters in an expansion)
I think if anything, FRU highlights the major flaws with the caster role in general.
When they announced that PCT was going to be a high DPS nonrez caster, many pro players were talking about how dead in the water it would be if it wasn’t around the same power level as BLM.
SMN and RDM are essentially their own separate role. They’re honestly like limited jobs. Like sure you can take them, but at the end of the day once you’ve figured the fight out, you hopefully aren’t dying and if you are, a Rez isn’t going to save you.
Melee doesn’t deal with this because there’s no Rez equivalent for the melee jobs. They’re all just balanced around how much damage utility they bring. SAM and VPR don’t have a party damage boost utility so they deal a little more damage.
PCT single-handedly breathed life into the role for me. I had been a SMN main since 2.0, and after they butchered the job in 6.0, I was honestly looking elsewhere. It’s cast heavy, but it has a very open rotation, and lots of mobility.
Cant wait to see Chaotic 24 man raid and how dominant PCT will be there as well xD
It's a good point. If PCT wasn't single-handedly dominating all the jobs despite being the objectively slowest job in the game, where would those players go? They'd be skill gated out of the game entirely. And here I thought that WAR was supposed to be the 'sieve job' to catch players on the bottom end.
But this balance issue on FRU is something that people anticipated from the first days of expansion launch, and is a byproduct of not needing to work for uptime. The dev team knew about as well, but didn't action it (outside of imposing a LB penalty such that you couldn't run double PCT.) So now here we are. You'll either see anger mount to the point where they start losing players from other jobs (complete with apology and backpedaling), or you'll see a kneejerk overcorrection on 7.2 that doesn't actually address the burst issue.
Either way, I'll be curious to see what happens.
Well it is not only Ultimate where PCT is dominant and excluding other jobs. I joined a PF for EX3 farm and the partyleader asked me if I could swap from my BLM to PCT as they saw I had PCT at lvl100 as well. I said no as I have been a BLM main since 1.0, and dislike the way PCT plays and specially sounds. I was then removed from the party lol. So yeah PCT needs a nerf or something to make it at its proper place in the damage departmentAre we really suggesting destroying the job based on a piece of content that only less than 1% of the player-base will seriously attempt?
Adding jank and clunk because of 2 encounters in an expansion)
I think if anything, FRU highlights the major flaws with the caster role in general.
When they announced that PCT was going to be a high DPS nonrez caster, many pro players were talking about how dead in the water it would be if it wasn’t around the same power level as BLM.
SMN and RDM are essentially their own separate role. They’re honestly like limited jobs. Like sure you can take them, but at the end of the day once you’ve figured the fight out, you hopefully aren’t dying and if you are, a Rez isn’t going to save you.
Melee doesn’t deal with this because there’s no Rez equivalent for the melee jobs. They’re all just balanced around how much damage utility they bring. SAM and VPR don’t have a party damage boost utility so they deal a little more damage.
PCT single-handedly breathed life into the role for me. I had been a SMN main since 2.0, and after they butchered the job in 6.0, I was honestly looking elsewhere. It’s cast heavy, but it has a very open rotation, and lots of mobility.
BLM equals or out damages the melees in EX3. That’s not an example of PCT being unbalanced (though it is unbalanced) that’s someone who simply doesn’t understand balance within that fightWell it is not only Ultimate where PCT is dominant and excluding other jobs. I joined a PF for EX3 farm and the partyleader asked me if I could swap from my BLM to PCT as they saw I had PCT at lvl100 as well. I said no as I have been a BLM main since 1.0, and dislike the way PCT plays and specially sounds. I was then removed from the party lol. So yeah PCT needs a nerf or something to make it at its proper place in the damage department
I’m sure that person didn’t kick a melee to add you even though that would have statistically been a DPS gain
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I like PCT and its one of my favorite DPS jobs in the game at the moment.
Please nerf it lol
It's not even just Ultimates where PCT is strong for me. I have been paired with one as a VPR for the Alexandria dungeon and we ripped the final boss apart just before they could finish the cast to do that intermission heal check.
When I take a closer look at the kit, PCT is currently described to have nearly BLM DPS with most of SMN's equivalent utilities added in (minus the Raise). I can understand wanting PCT to do more damage than current SMN, but we may need to take a look at the raid buff number from Starry Muse to decide that. SMN also has the 5% raid DPS buff as well as the Raise. It may be a topic for SMN as well since I would imagine the players for that class wanting to do more damage than RDM with a smaller raid buff.
From what I gather from the other posts, more are saying the burst DPS is a little high and wants the potency weights shifted a little more to the standard filler combo. When looking at the presented graph on the first post, VPR kind of has a steady DPS profile with no downtime skill and the other melee with high cooldown damage seem to be catching up to them. It stands to reason that shifting the cooldown potencies could help a little. Although not by much since we do want the classes to have their quirks and identities. More also said that reducing the 5% Starry Muse buff to 3% sounds acceptable as long as PCT has around at least middle of the pack personal DPS from the inevitable nerfs needed. In this case for the current Ultimate, a little higher than middle of the pack since the mechs are confirmed to favor the class. We will probably need to ensure some other fights have less downtime to give the steady DPS profile classes something they can slightly shine with too.
This is a better representation of a current Picto, by the way:
Black Mage and Summoner found dead in a ditch, my lord. And dont even look at machinist, LMAO.
Last edited by Antoine_Lenheim; 12-06-2024 at 07:31 AM.
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