Quote Originally Posted by Carighan View Post
Ah, yeah I can see how others think differently there than me.

To me, mechanical complexity in dexterity need to the player is a kind of complexity that yields no depth in a static-rotation setup (which if we're being honest all combat jobs currently are). That is, I find it superfluous. If my rotation is static either way, all having to press 3 buttons every 2.5s instead of 1 button does is give me RSI faster. And RSI is not a good thing, so that setup isn't a good thing. Either way I mentally am zoned out since it requires no thought to follow this rotation - that's why the devs do it that way so we can all focus on the fight mechanics.
I mentioned this in another thread but a massive issue in FFXIV job design is there is no meta-gameplay or interactive elements or mechanics to engage with inside the job kits. "Pressing lots of buttons" is really all the jobs have going for them. It's why many players really feel it when even a single button press is removed. Because the jobs have nothing else to fall back on as far as player engagement.

I would be completely down for fewer button presses that are more meaningful and amalgamating basic combos into a single button, but SE would have to add in some more engaging mechanics to the job kits. The way job design is right now though removing buttons directly translates into removing engagement, and it's why there's always a massive outcry whenever it's done.