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  1. #1
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    I think the next realistic changes are going to be: either removal of life surge or rework into a pure defensive, and a change of the duration of mirage dive ready so that it is no longer possible to do double mirage dive rotations.

    I'd also like to see them change true thrust into raiden thrust 100% of the time. It effectively behaves that way after the opening attack and it would give us our first WWT much sooner. Raiden thrust is a really cool animation, while true thrust is a literal level 1 ARR animation. To me it's not a fun mechanic only having access to raiden thrust and scales mid combo, but to each their own.

    Another cool change they could do is make it so that high jump and mirage dive are upgraded to different abilities during LotD, with red animations and higher potencies to match nastrond. Maybe instead of removing double mirage dive they could just bake it into the job in a way that flows naturally. Something like: Using mirage dive during LotD resets the cooldown on high jump and grants access to upgraded high jump and mirage dive. This also ties into the theme of wyrmwind thrust being red and blue, since the first mirage dive would be blue and the second would be red. Kinda like Geirskogul and Nastrond. So our burst sequence oGCDs would be High Jump > Geirskogul > Mirage Dive > High Jump 2.0 > Mirage Dive 2.0 > Nastrond > Stardiver > Starcross > Dragonfire Dive > Rise of the Dragon > Wyrmwind Thrust.

    It was necessary to prune the uses of nastrond, and it will likely be necessary to prune the use of life surge in burst going forward. Life surge is a boring ability to begin with, and using nastrond multiple times just makes it feel less impactful.
    (0)
    Last edited by HikariKurosawa; 11-22-2024 at 03:48 PM.

  2. #2
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Guys, I swapped to Samurai. I'm having fun. Call me when Dragoon is fun again.
    (5)
    Give me more Keeper of the Moon rep!

  3. #3
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    317
    Character
    Lua Navkov
    World
    Brynhildr
    Main Class
    Black Mage Lv 80
    I thought the release of new expansions would always make jobs more complex, as the level cap increases by 10 and everyone gets new skills. It seems that time is long gone from this game. Every job is eventually going through the same process. VPR lasted like what, 2 weeks?

    Yoshi-P himself said MMO players like feeling more powerful when they level up, but current job design feels completely disconnected to this statement.
    (11)

  4. #4
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by brinn12 View Post
    I thought the release of new expansions would always make jobs more complex, as the level cap increases by 10 and everyone gets new skills. It seems that time is long gone from this game. Every job is eventually going through the same process. VPR lasted like what, 2 weeks?

    Yoshi-P himself said MMO players like feeling more powerful when they level up, but current job design feels completely disconnected to this statement.
    That's not feasible game design for most people. It's inevitable that there will be a sizeable amount of people complaining, but the vast majority will want the game to taper out in busyness because it becomes unmanageable game design. If they continued to add complexity and busyness to the job design, encounter design would have to be completely watered down as a result.

    Pretty much have to replace abilities and rework from now on, or prune and make new additions. Like taking out 2 nastrond and in the future life surge gives them room to add in my suggestion of high jump/mirage dive resetting cooldown during LotD and having upgraded versions. This would mean more oGCD variety and more jumping during our burst windows without bloating the input busyness.

    At the end of the day, since people have this unrealistic expectation of jobs becoming increasingly complex every single expansion, they are going to end up disappointed. It's important to have realistic expectations if you want to avoid disappointment. Otherwise your future with this game is going to be pretty dour.
    (0)

  5. #5
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    That's not feasible game design for most people. It's inevitable that there will be a sizeable amount of people complaining, but the vast majority will want the game to taper out in busyness because it becomes unmanageable game design. If they continued to add complexity and busyness to the job design, encounter design would have to be completely watered down as a result.

    Pretty much have to replace abilities and rework from now on, or prune and make new additions. Like taking out 2 nastrond and in the future life surge gives them room to add in my suggestion of high jump/mirage dive resetting cooldown during LotD and having upgraded versions. This would mean more oGCD variety and more jumping during our burst windows without bloating the input busyness.

    At the end of the day, since people have this unrealistic expectation of jobs becoming increasingly complex every single expansion, they are going to end up disappointed. It's important to have realistic expectations if you want to avoid disappointment. Otherwise your future with this game is going to be pretty dour.
    I don't even want it to get more and more complex, I just don't want it getting more and more simplified. Going into EW from ShB the job got simpler, between the 2 minute meta and the removal of Mirage Dives from Spineshatter, it was very straightforward to line up Life windows with buffs, and all they really added was charges that forced you to hold spineshatter for 2mins and Wyrmwind, which doesn't require a ton of thought. Then in DT they remove Mirage Dive's interaction entirely, give us basically the same number of buttons to press meaning there is no added complexity, and now they decide it's still not enough even though this was already the simplest the job had been since the Stormblood? And again to the point of the original post, we're all sitting here talking about level 100 when playing the job in any content below level 90 is a total snoozefest after this change. You run out of buttons after 3 GCDs at 70. You run out of buttons after 4 GCDs at 80. At 90 you can get away with only doing one double-weave in your entire burst and still fit everything in. And so much of the game's content is stuff that isn't at level 100, to leave jobs in such a dull state for all that content is a serious oversight from the devs.
    (13)

  6. #6
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by HeavenlyArmed View Post
    I don't even want it to get more and more complex, I just don't want it getting more and more simplified. Going into EW from ShB the job got simpler, between the 2 minute meta and the removal of Mirage Dives from Spineshatter, it was very straightforward to line up Life windows with buffs, and all they really added was charges that forced you to hold spineshatter for 2mins and Wyrmwind, which doesn't require a ton of thought. Then in DT they remove Mirage Dive's interaction entirely, give us basically the same number of buttons to press meaning there is no added complexity, and now they decide it's still not enough even though this was already the simplest the job had been since the Stormblood? And again to the point of the original post, we're all sitting here talking about level 100 when playing the job in any content below level 90 is a total snoozefest after this change. You run out of buttons after 3 GCDs at 70. You run out of buttons after 4 GCDs at 80. At 90 you can get away with only doing one double-weave in your entire burst and still fit everything in. And so much of the game's content is stuff that isn't at level 100, to leave jobs in such a dull state for all that content is a serious oversight from the devs.
    Everything you're saying is extremely subjective though, you have to understand this right? You never run out of buttons during combat. The rotation keeps going until the boss dies.
    (0)

  7. #7
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Everything you're saying is extremely subjective though, you have to understand this right? You never run out of buttons during combat. The rotation keeps going until the boss dies.
    It isn't though. In terms of buttons, you should realize by this point considering how much I personally have hammered this point in directly to you, that I am talking about OGCDs. And yes, you do run out of OGCDs to press during a burst window. With EW and initial DT DRG that tended to only happen right at the end of the buff timer, but it did happen, and now with fewer buttons it happens faster, and as you get into lower and lower levels that happens faster and faster.

    And complexity may not be exactly measurable, but it's hardly subjective. Having the exact amount of a resource that guarantees that every time buffs come off cooldown you willbe able to do your additional skills *is* less complicated than having too much or too little and needing to adjust to those circumstances to place those additional skills under as many buff windows as possible, and there is no person who will dispute that. And both of those are more complex than there not being a resource to manage, and those additional skills being accessed by pressing a button that has the exact same cooldown timer as the buffs you would be trying to align with, which again, no serious person would dispute. You can argue that Life Surge charges and Wyrmwind do add some complexity, but with Wyrmwind the entire thought process is "oh, my buffs will be back before I get another scale, let me hold this for a couple more seconds," which is not long-term planning, and with Life Surge it just amounts to press it twice under the stronger buffs and once under the weaker ones. Now, maybe some people will actually find that more complicated than needing to manage Gaze stacks to line up LotD and buffs, but I'd be shocked if that was a significant number of people.
    (12)

  8. #8
    Player
    AbbyNorml4's Avatar
    Join Date
    Mar 2014
    Posts
    10
    Character
    Xia D'frea
    World
    Coeurl
    Main Class
    Lancer Lv 100
    That and SSD! Why take that away!? Literally the fun of DRG is gone now. Even if it was a non damage traversal I would be happy with that instead of yet another stupid dash.. and I do not care about the dragon shape that pops up. Feels like a cop out to me. The whole fun of dragoon was the jumping around and they stripped that out completely..
    (8)

  9. #9
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    885
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Wise are those who go past the cave to avoid interacting with the being within.
    (11)

  10. #10
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,627
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    My dudes, you're all taking the troll bait hard, and doing so only makes the feedback here more difficult to parse for whoever collects it for the devs.
    (11)

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