Gameplay is important, I agree. It's just not part of the job fantasy. You can't conflate two separate components of job design. Everything else you're saying is just not very bright.You did, you literally said gameplay is meaningless to fantasy. So I offered you a boring as sin gameplay that still fit the fantasy you profess BLM embodies, by your own logic you wouldn’t mind that because gameplay doesn’t play into fantasy
If you want a less extreme example how about we remove melee range from melees. The fantasy comes from “weaponskill” on the screen and not “spell” right? So why should melee be artificially restricted to melee range
Edit; if you did that literally what would BLM’s skill ceiling be. Its entire skill design comes from spell timer upkeep
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

