Quote Originally Posted by Supersnow845 View Post
You did, you literally said gameplay is meaningless to fantasy. So I offered you a boring as sin gameplay that still fit the fantasy you profess BLM embodies, by your own logic you wouldn’t mind that because gameplay doesn’t play into fantasy

If you want a less extreme example how about we remove melee range from melees. The fantasy comes from “weaponskill” on the screen and not “spell” right? So why should melee be artificially restricted to melee range

Edit; if you did that literally what would BLM’s skill ceiling be. Its entire skill design comes from spell timer upkeep
Gameplay is important, I agree. It's just not part of the job fantasy. You can't conflate two separate components of job design. Everything else you're saying is just not very bright.