Mao thinkings the problem is way deeper than BLMs being weak or PCTs being strong. The problem lies in the core design of fights. All new boss fights keep pushing DDR with much runnings around with two-minute meta thrown in. Is so incredibly limitings. Is also, in Mao opinion, nots even faintly resemble what Mao considers to be actual fantasy RPG fights. Is just arcade game. Buts THIS arcade game has knock-on effect of guiding job development down some very dark and bad holes. Mao didn't see any signs of SE movings away from this so Mao decided to quit and go play other games. Mao still has hope though that maybe someday SE will wakes up and make things better agains. Someday.