Quote Originally Posted by Carighan View Post
Sure.

Of course, so far all they've done is make caster combat less engaging because having to mentally track valid movement times and balance that against your job's inherent need to stand still has been removed, with no replacement in gameplay. So empirically, all removing casts does is make gameplay less engaging.

I'm not saying that it couldn't be done. But we're now on the fifth expansion of slowly but continuously reducing the amount of casts needed, while also making the fights easier to do even if you had to cast (despite all the extra movement needed nowadays, because now the fights get designed for specific burst points and damage spikes and what players are doing or not doing during that). How many more times do we want to "wait" until maybe, just maybe, we accept that all existing data indicates that going for less-casting is a strictle negative change of gameplay engagement? We have only data points that indicate this, and not a single one that contradicts this. At what point do we accept reality?
I just don't agree with this perspective. I get that you personally enjoy fights that are easier and less demanding mechanically. I get that you prefer the difficulty to come from managing your cast times or whatever. Most people enjoy the combat direction currently and consider dawntrail to be the best expansion from a gameplay perspective.