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Thread: Rework Riase

  1. #31
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zarkovitch View Post
    Raise should be a cross class with a 3 mins cooldown. With this case caster should be more easy to balance
    What about people who want to play high damage casters who explicitly don’t want to raise or be secondary support

    Ignoring PCT being overpowered in ultimates which is a different problem I don’t want PCT to gain raise as a role action and use that as an excuse to nerf it down to SMN level because of the rezz tax. If I wanted to play a rezzing DPS I’d play RDM
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #32
    Player
    Carighan's Avatar
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    Apr 2018
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    1,359
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    The whole raise-as-a-role-action would only work if we go hard WoW-style:

    * Raise is now a healer-only thing.
    * Maximum number of uses over a whole combat encounter is capped based on the size, say 1 use for every 4 people in the instance. So 1 in a dungeon, 2 in a raid/trial, 6 in an alliance.

    There is a lot of merit in this approach, WoW didn't get to it for no reason after all. They didn't start that way! But I don't think it'd work in FFXIV, because a lot of its design assumes spammable in-combat rezzes.
    (1)

  3. #33
    Player
    VictorSpoils's Avatar
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    Mar 2022
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    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Dare I say...the swiftraise meta has ran its course entirely. Swiftcast was mandatory on healers in ARR before it became a role action. Every time someone dies in any content the healer(s) instantly, nonchalantly swift-target them, disregarding any duplicate raises in the process (even better when a caster joins in). It might as well be instant-cast if not for the exception being when additional raises are needed beyond that, which is both less common than it used to be and ironically crippled by the duplication scenarios.

    It doesn't help that healers have nothing crucial in their one-dimensional kits to use Swiftcast on. If it became a caster role action (with or without a caster role action raise) and healer raises had their cast time reduced to ~5 seconds, it would require a bit more preparation and thinking to use. Hypothetically speaking, of course.
    (3)

  4. #34
    Player
    NobleWinter's Avatar
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    Jul 2017
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    Gridania
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    814
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I always found it weird that RDM is better at reviving people than an actual healer with a kit that clearly has Swiftcast baked into it. I don't think RDM should be changed at all tho. Mechanically I like the way the class plays. Instead, I think healers should be prioritized for reviving party members by changing two things.

    First, I would alter how 'Weakness' is applied by making it a debuff received from DPS Casters only. The usual 25% for the first death and 50% for the second would still be there like we have now. Healers would instead cause a debuff called 'Fatigue' which would apply a 10% reduction in stats that grows by 10% each time a person is revived to a maximum of 30% after the third revival. I would make 'Fatigue' and 'Weakness' stacking Debuffs so that both could apply simultaneously too. This would make a player benefit more from a healer revive since 'Fatigue' is the lesser punishment. The option to help as a Caster would still exist but healers would definitely bare the primary responsibility. This shift in importance would be a great opportunity to reduce the Rez tax placed on SMN and RDM.

    My second change is to reduce the baseline cast time on Revive for all Healers to 3 seconds. This cast time would increase by 1 second for each revive a healer casts while in battle as a permanent stacking penalty up to a maximum of 8 seconds. This would mean it would take a healer casting revive 5 times to reach the 8 second cast time we have now.

    These changes would make reviving party members a more tactical decision. They would also support removing the Rez tax from casters and add relevance to healers who have had their responsibilities shaved down to almost nothing in recent expansions.
    (0)

  5. #35
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by mallleable View Post
    I think it would just be easier to replace Verraise with like Vermedica or something, and buff RDM's damage. I have Thoughts™ on why Verraise is actually hurting RDM's identity that because of it, RDM is basically forced to play permanently 'white shifted' when RDM is all about balance.
    It'd be less abusable if we just had Dualcast and Acceleration reduce cast times by just 4 or 5 seconds. That would still allow for all the other casts to be instant, but you wouldn't have nigh-infinite truly instant rezzes limited only by your MP.

    Apart from that, I'd rather see Phoenix Down as a duty action with a 5s or 8s melee-range cast with 2 charges shared across the party (~3 minute recast), or even a healer self-revive as part of healer LB, with each instance of healing and MP recovery from said LB being halved if the rez is necessary, and the penalty duration being halved on LB2 and of course nullified on LB3. Doing so would deemphasize SMN/RDM without wholly removing their utility.

    I do not want to see Raise made an action specific to any particular role. As a BLM or PCT, I wouldn't particularly want it, yet outside a given role, I may nonetheless want it, though with limitations.
    (0)
    Last edited by Shurrikhan; 12-06-2024 at 08:59 PM.

  6. #36
    Player
    Lambdafish's Avatar
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    Feb 2014
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    Ul-Dah
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    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I feel like this discussion contributes to a much bigger one that has been slipping since the introduction of RDM. What even is DPS role identity anymore?

    What are casters? They used to be damage-dealing turrets with low mobility and higher damage. BLM was the pure turret, and SMN was a more supportive turret with a hard to use raise (based on its link with SCH).
    What are phys ranged? They used to be supportive damage dealers with a lot of party utility and movement, while dealing less damage.

    Now we have casters with as much mobility as a phys ranged, and the phys ranged have far less interesting and useful utility than they ever have. The "ranged tax" is still in effect for phys ranged despite SMN have almost as much mobility while also having the most useful utility you can get, and that's without talking about how RDMs raise utility is better than healers. We are in a situation right now where half the casters are what Phys ranged should be, and phys ranged are questioning their purpose.

    People here screaming that removing raise from casters would affect their identity don't realise that role identity has already been eroded and requires fixing.
    (1)

  7. #37
    Player
    Carighan's Avatar
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    Apr 2018
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    1,359
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lambdafish View Post
    People here screaming that removing raise from casters would affect their identity don't realise that role identity has already been eroded and requires fixing.
    Sure, but you got to start earlier than that, then.

    DPS still, primarily, deal damage.

    Healers however don't primarily heal, and tanks don't actively tank.

    Got to fix the more basic stuff first before arriving at per-job reworks.
    (0)

  8. #38
    Player
    Lambdafish's Avatar
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    Feb 2014
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    Ul-Dah
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    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Carighan View Post
    Sure, but you got to start earlier than that, then.

    DPS still, primarily, deal damage.

    Healers however don't primarily heal, and tanks don't actively tank.

    Got to fix the more basic stuff first before arriving at per-job reworks.
    Oh I 100% agree. As a tank main I miss tank mechanics, but that is a completely different conversation. I just wanted to identify that the balance between what specific DPS architypes are for (particularly the ranged roles) has slowly been lost.
    (0)

  9. #39
    Player
    george357's Avatar
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    Sep 2016
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    limo misa
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    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    riase

    you really need to use spell checker to correct your spelling
    (0)

  10. #40
    Player
    remiff's Avatar
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    Jul 2016
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    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    This is a recurring topic that comes up every time, and rather than removing the rez, they should simply give it to all casters as part of their role actions,
    with a counter effect for pure DPS-based jobs when using the rez, or with a significant sacrifice.

    Alternatively, they could allow the option to activate or deactivate the rez outside of combat, with a power bonus or penalty.
    To me, removing the rez rather than standardizing it is completely silly; at least all DPS casters could have utility in both progression and for the weekly clear."
    (0)

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