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  1. #201
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HeavenlyArmed View Post
    Honestly continuing to play this I would at this point even just take splitting the potency from Nastrond in half and letting us press it twice. Just give me a little more button pressing, as a treat.
    Something I noticed with myself as well. We lowered our standards in the face of SEs silence in this, which is... not great.

    3 Nastronds back! o/
    (6)

  2. #202
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    27
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Schan View Post
    Something I noticed with myself as well. We lowered our standards in the face of SEs silence in this, which is... not great.

    3 Nastronds back! o/
    We're all in the bargaining phase of mourning the slow disassembly of our job.

    I agree, Give me back my 3 stacks of Nastrond!
    (8)

  3. #203
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Take all our nastronds and give us 3 stardivers wuehaheuwhauehauhaheuahuah
    (4)

  4. #204
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    27
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    Can't double weave a Stardriver so in a way that would be fixing the 'too many weaves' issue...
    (4)

  5. #205
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    I think the next realistic changes are going to be: either removal of life surge or rework into a pure defensive, and a change of the duration of mirage dive ready so that it is no longer possible to do double mirage dive rotations.

    I'd also like to see them change true thrust into raiden thrust 100% of the time. It effectively behaves that way after the opening attack and it would give us our first WWT much sooner. Raiden thrust is a really cool animation, while true thrust is a literal level 1 ARR animation. To me it's not a fun mechanic only having access to raiden thrust and scales mid combo, but to each their own.

    Another cool change they could do is make it so that high jump and mirage dive are upgraded to different abilities during LotD, with red animations and higher potencies to match nastrond. Maybe instead of removing double mirage dive they could just bake it into the job in a way that flows naturally. Something like: Using mirage dive during LotD resets the cooldown on high jump and grants access to upgraded high jump and mirage dive. This also ties into the theme of wyrmwind thrust being red and blue, since the first mirage dive would be blue and the second would be red. Kinda like Geirskogul and Nastrond. So our burst sequence oGCDs would be High Jump > Geirskogul > Mirage Dive > High Jump 2.0 > Mirage Dive 2.0 > Nastrond > Stardiver > Starcross > Dragonfire Dive > Rise of the Dragon > Wyrmwind Thrust.

    It was necessary to prune the uses of nastrond, and it will likely be necessary to prune the use of life surge in burst going forward. Life surge is a boring ability to begin with, and using nastrond multiple times just makes it feel less impactful.
    (0)
    Last edited by HikariKurosawa; 11-22-2024 at 03:48 PM.

  6. #206
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Guys, I swapped to Samurai. I'm having fun. Call me when Dragoon is fun again.
    (5)
    Give me more Keeper of the Moon rep!

  7. #207
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Reldhir View Post
    Take all our nastronds and give us 3 stardivers wuehaheuwhauehauhaheuahuah
    This might be the scariest suggestion I've heard! It would certainly make the buff windows tighter >.>
    (1)

  8. #208
    Player
    brinn12's Avatar
    Join Date
    Feb 2022
    Posts
    323
    Character
    Lua Navkov
    World
    Cuchulainn
    Main Class
    Black Mage Lv 80
    I thought the release of new expansions would always make jobs more complex, as the level cap increases by 10 and everyone gets new skills. It seems that time is long gone from this game. Every job is eventually going through the same process. VPR lasted like what, 2 weeks?

    Yoshi-P himself said MMO players like feeling more powerful when they level up, but current job design feels completely disconnected to this statement.
    (11)

  9. #209
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by brinn12 View Post
    I thought the release of new expansions would always make jobs more complex, as the level cap increases by 10 and everyone gets new skills. It seems that time is long gone from this game. Every job is eventually going through the same process. VPR lasted like what, 2 weeks?

    Yoshi-P himself said MMO players like feeling more powerful when they level up, but current job design feels completely disconnected to this statement.
    That's not feasible game design for most people. It's inevitable that there will be a sizeable amount of people complaining, but the vast majority will want the game to taper out in busyness because it becomes unmanageable game design. If they continued to add complexity and busyness to the job design, encounter design would have to be completely watered down as a result.

    Pretty much have to replace abilities and rework from now on, or prune and make new additions. Like taking out 2 nastrond and in the future life surge gives them room to add in my suggestion of high jump/mirage dive resetting cooldown during LotD and having upgraded versions. This would mean more oGCD variety and more jumping during our burst windows without bloating the input busyness.

    At the end of the day, since people have this unrealistic expectation of jobs becoming increasingly complex every single expansion, they are going to end up disappointed. It's important to have realistic expectations if you want to avoid disappointment. Otherwise your future with this game is going to be pretty dour.
    (0)

  10. #210
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    That's not feasible game design for most people. It's inevitable that there will be a sizeable amount of people complaining, but the vast majority will want the game to taper out in busyness because it becomes unmanageable game design. If they continued to add complexity and busyness to the job design, encounter design would have to be completely watered down as a result.

    Pretty much have to replace abilities and rework from now on, or prune and make new additions. Like taking out 2 nastrond and in the future life surge gives them room to add in my suggestion of high jump/mirage dive resetting cooldown during LotD and having upgraded versions. This would mean more oGCD variety and more jumping during our burst windows without bloating the input busyness.

    At the end of the day, since people have this unrealistic expectation of jobs becoming increasingly complex every single expansion, they are going to end up disappointed. It's important to have realistic expectations if you want to avoid disappointment. Otherwise your future with this game is going to be pretty dour.
    I don't even want it to get more and more complex, I just don't want it getting more and more simplified. Going into EW from ShB the job got simpler, between the 2 minute meta and the removal of Mirage Dives from Spineshatter, it was very straightforward to line up Life windows with buffs, and all they really added was charges that forced you to hold spineshatter for 2mins and Wyrmwind, which doesn't require a ton of thought. Then in DT they remove Mirage Dive's interaction entirely, give us basically the same number of buttons to press meaning there is no added complexity, and now they decide it's still not enough even though this was already the simplest the job had been since the Stormblood? And again to the point of the original post, we're all sitting here talking about level 100 when playing the job in any content below level 90 is a total snoozefest after this change. You run out of buttons after 3 GCDs at 70. You run out of buttons after 4 GCDs at 80. At 90 you can get away with only doing one double-weave in your entire burst and still fit everything in. And so much of the game's content is stuff that isn't at level 100, to leave jobs in such a dull state for all that content is a serious oversight from the devs.
    (13)

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