

Something I noticed with myself as well. We lowered our standards in the face of SEs silence in this, which is... not great.
3 Nastronds back! o/


Take all our nastronds and give us 3 stardivers wuehaheuwhauehauhaheuahuah

Can't double weave a Stardriver so in a way that would be fixing the 'too many weaves' issue...![]()
I think the next realistic changes are going to be: either removal of life surge or rework into a pure defensive, and a change of the duration of mirage dive ready so that it is no longer possible to do double mirage dive rotations.
I'd also like to see them change true thrust into raiden thrust 100% of the time. It effectively behaves that way after the opening attack and it would give us our first WWT much sooner. Raiden thrust is a really cool animation, while true thrust is a literal level 1 ARR animation. To me it's not a fun mechanic only having access to raiden thrust and scales mid combo, but to each their own.
Another cool change they could do is make it so that high jump and mirage dive are upgraded to different abilities during LotD, with red animations and higher potencies to match nastrond. Maybe instead of removing double mirage dive they could just bake it into the job in a way that flows naturally. Something like: Using mirage dive during LotD resets the cooldown on high jump and grants access to upgraded high jump and mirage dive. This also ties into the theme of wyrmwind thrust being red and blue, since the first mirage dive would be blue and the second would be red. Kinda like Geirskogul and Nastrond. So our burst sequence oGCDs would be High Jump > Geirskogul > Mirage Dive > High Jump 2.0 > Mirage Dive 2.0 > Nastrond > Stardiver > Starcross > Dragonfire Dive > Rise of the Dragon > Wyrmwind Thrust.
It was necessary to prune the uses of nastrond, and it will likely be necessary to prune the use of life surge in burst going forward. Life surge is a boring ability to begin with, and using nastrond multiple times just makes it feel less impactful.
Last edited by HikariKurosawa; 11-22-2024 at 03:48 PM.


Guys, I swapped to Samurai. I'm having fun. Call me when Dragoon is fun again.
Give me more Keeper of the Moon rep!
I thought the release of new expansions would always make jobs more complex, as the level cap increases by 10 and everyone gets new skills. It seems that time is long gone from this game. Every job is eventually going through the same process. VPR lasted like what, 2 weeks?
Yoshi-P himself said MMO players like feeling more powerful when they level up, but current job design feels completely disconnected to this statement.
That's not feasible game design for most people. It's inevitable that there will be a sizeable amount of people complaining, but the vast majority will want the game to taper out in busyness because it becomes unmanageable game design. If they continued to add complexity and busyness to the job design, encounter design would have to be completely watered down as a result.I thought the release of new expansions would always make jobs more complex, as the level cap increases by 10 and everyone gets new skills. It seems that time is long gone from this game. Every job is eventually going through the same process. VPR lasted like what, 2 weeks?
Yoshi-P himself said MMO players like feeling more powerful when they level up, but current job design feels completely disconnected to this statement.
Pretty much have to replace abilities and rework from now on, or prune and make new additions. Like taking out 2 nastrond and in the future life surge gives them room to add in my suggestion of high jump/mirage dive resetting cooldown during LotD and having upgraded versions. This would mean more oGCD variety and more jumping during our burst windows without bloating the input busyness.
At the end of the day, since people have this unrealistic expectation of jobs becoming increasingly complex every single expansion, they are going to end up disappointed. It's important to have realistic expectations if you want to avoid disappointment. Otherwise your future with this game is going to be pretty dour.


I don't even want it to get more and more complex, I just don't want it getting more and more simplified. Going into EW from ShB the job got simpler, between the 2 minute meta and the removal of Mirage Dives from Spineshatter, it was very straightforward to line up Life windows with buffs, and all they really added was charges that forced you to hold spineshatter for 2mins and Wyrmwind, which doesn't require a ton of thought. Then in DT they remove Mirage Dive's interaction entirely, give us basically the same number of buttons to press meaning there is no added complexity, and now they decide it's still not enough even though this was already the simplest the job had been since the Stormblood? And again to the point of the original post, we're all sitting here talking about level 100 when playing the job in any content below level 90 is a total snoozefest after this change. You run out of buttons after 3 GCDs at 70. You run out of buttons after 4 GCDs at 80. At 90 you can get away with only doing one double-weave in your entire burst and still fit everything in. And so much of the game's content is stuff that isn't at level 100, to leave jobs in such a dull state for all that content is a serious oversight from the devs.That's not feasible game design for most people. It's inevitable that there will be a sizeable amount of people complaining, but the vast majority will want the game to taper out in busyness because it becomes unmanageable game design. If they continued to add complexity and busyness to the job design, encounter design would have to be completely watered down as a result.
Pretty much have to replace abilities and rework from now on, or prune and make new additions. Like taking out 2 nastrond and in the future life surge gives them room to add in my suggestion of high jump/mirage dive resetting cooldown during LotD and having upgraded versions. This would mean more oGCD variety and more jumping during our burst windows without bloating the input busyness.
At the end of the day, since people have this unrealistic expectation of jobs becoming increasingly complex every single expansion, they are going to end up disappointed. It's important to have realistic expectations if you want to avoid disappointment. Otherwise your future with this game is going to be pretty dour.
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