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  1. #201
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    25
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CidHeiral View Post
    There's also quite a disconnect between the animations and gameplay now which I went over in my own DRG breakdown thread. They've moved away from many of the weighty animations that had lots of impact into these very quick (and often anatomically nonsensical) animations while also gutting half the job. So your character is darting around like out of an anime without really doing much of anything gameplay wise. It actually would have made more sense to stick with the slower, more powerful hits if this is the direction they were going.
    I saw your post, it was very good and I wholly agree about the animations. As someone who works in a related field I'm kinda shocked some of those poses made it through. I'm sure the animation team is working very hard but a lot of those bits feel quite overlooked. In general it feels like there's a lack of care directed at DRG lately. It's like after freaking out the DRG player base with the word Rework they tossed their hands up and said 'Fine, we just won't try anything then' and now we get these awful decisions.

    I mean I guess JP is happy to weave less? But I'd say the same thing to them as I do to folks here on the English forums. Instead of trying to change the few things that make a job different from the others because you don't like how this one job plays maybe it's ok that we have a job that has skills that move you and lots of weaves. If you don't like those things there's 20 other jobs to try that don't do that and probably a few more jobs in the future.
    (11)

  2. #202
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,627
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AngelMercury View Post
    I saw your post, it was very good and I wholly agree about the animations. As someone who works in a related field I'm kinda shocked some of those poses made it through. I'm sure the animation team is working very hard but a lot of those bits feel quite overlooked. In general it feels like there's a lack of care directed at DRG lately. It's like after freaking out the DRG player base with the word Rework they tossed their hands up and said 'Fine, we just won't try anything then' and now we get these awful decisions.
    Thank you! If you're a professional animator I'd love to hear you drop your thoughts on those animations in that thread if you ever have the time.

    Quote Originally Posted by AngelMercury View Post
    I mean I guess JP is happy to weave less? But I'd say the same thing to them as I do to folks here on the English forums. Instead of trying to change the few things that make a job different from the others because you don't like how this one job plays maybe it's ok that we have a job that has skills that move you and lots of weaves. If you don't like those things there's 20 other jobs to try that don't do that and probably a few more jobs in the future.
    I agree 100%.

    My least favorite job in this game is Dancer. I'd rather be waterboarded than play that job for a myriad of reasons, but you don't see me in DNC threads listing all the things I would change about it because plenty of people love it the way it is. I just don't play that job. Why SE is so dead set on ruining jobs for the people who love them to try to appeal to people who dislike them is beyond me. It's like every job is in a race to the bottom trying to appeal to the absolute lowest common denominator bottom of the barrel players.
    (14)

  3. #203
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I agree. It would be nice if they stopped catering to the people who don't like the job. By trying to make it appealing they are driving away the people who like the job and stuck with it since the beginning.
    (20)

  4. #204
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,719
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    That's literally how we got current MCH and SMN.
    (11)

  5. #205
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Honestly continuing to play this I would at this point even just take splitting the potency from Nastrond in half and letting us press it twice. Just give me a little more button pressing, as a treat.
    (4)

  6. #206
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HeavenlyArmed View Post
    Honestly continuing to play this I would at this point even just take splitting the potency from Nastrond in half and letting us press it twice. Just give me a little more button pressing, as a treat.
    Something I noticed with myself as well. We lowered our standards in the face of SEs silence in this, which is... not great.

    3 Nastronds back! o/
    (6)

  7. #207
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    25
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Schan View Post
    Something I noticed with myself as well. We lowered our standards in the face of SEs silence in this, which is... not great.

    3 Nastronds back! o/
    We're all in the bargaining phase of mourning the slow disassembly of our job.

    I agree, Give me back my 3 stacks of Nastrond!
    (8)

  8. #208
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Take all our nastronds and give us 3 stardivers wuehaheuwhauehauhaheuahuah
    (4)

  9. #209
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    25
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    Can't double weave a Stardriver so in a way that would be fixing the 'too many weaves' issue...
    (4)

  10. #210
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    I think the next realistic changes are going to be: either removal of life surge or rework into a pure defensive, and a change of the duration of mirage dive ready so that it is no longer possible to do double mirage dive rotations.

    I'd also like to see them change true thrust into raiden thrust 100% of the time. It effectively behaves that way after the opening attack and it would give us our first WWT much sooner. Raiden thrust is a really cool animation, while true thrust is a literal level 1 ARR animation. To me it's not a fun mechanic only having access to raiden thrust and scales mid combo, but to each their own.

    Another cool change they could do is make it so that high jump and mirage dive are upgraded to different abilities during LotD, with red animations and higher potencies to match nastrond. Maybe instead of removing double mirage dive they could just bake it into the job in a way that flows naturally. Something like: Using mirage dive during LotD resets the cooldown on high jump and grants access to upgraded high jump and mirage dive. This also ties into the theme of wyrmwind thrust being red and blue, since the first mirage dive would be blue and the second would be red. Kinda like Geirskogul and Nastrond. So our burst sequence oGCDs would be High Jump > Geirskogul > Mirage Dive > High Jump 2.0 > Mirage Dive 2.0 > Nastrond > Stardiver > Starcross > Dragonfire Dive > Rise of the Dragon > Wyrmwind Thrust.

    It was necessary to prune the uses of nastrond, and it will likely be necessary to prune the use of life surge in burst going forward. Life surge is a boring ability to begin with, and using nastrond multiple times just makes it feel less impactful.
    (0)
    Last edited by HikariKurosawa; 11-22-2024 at 03:48 PM.

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