Quote Originally Posted by CVXIV View Post
tbh even crafter and gatherer tribes do the same thing

in Endwalker all three had quests where you just ran around talking to people or getting things
But for all three you still did exactly what the tribes were for. I did combat for the arkasodara, I gathered for the omicrons (pre-gathering was my own personal choice, you still gathered if you chose not to do it this way), and crafted for the loporrits even if I "ran around talking to people or getting things" along the way.

Just now, I completed my pelupelu dailies: starting from scrap, a sackful of memories, and a notion of promotion. In these three quest, I used an ability or weaponskill a total of... Zero times! After completing the initial objective, the quest was over, there wasn't even any follow-up objective to compensate for the lack of combat. It's still early into the tribe, but past combat ones were still much more balanced in terms of how much you're in combat and how much time you're spent fetching things or talking to npcs at this point.

Just because this is something I'm personally fine with or prefer, doesn't mean that it's healthy for the game or content. It may be because I'm lazy, but considering how much money getting thrown into SE's pockets just because of this game, there's no reason for THEM to be lazy with their content.