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  1. #41
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,096
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aidorouge View Post
    ...Let me guess, a bunch of them require going through the swimming/diving load screen repeatedly.
    Yes. Lots going from one corner of the zone to the other and back and also needing to do random crap underwater on the mount. I think the second riding maps were added to SB zones after I did them, so it might be more tolerable now with them, but you'll still be seeing a lot of bubbles.
    (1)

  2. #42
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Reviewing the Arkasodara daily quests:
    • 1 out of 7 of the Friendly reputation quests involve combat.
    • 1 out of 7 of the Trusted reputation quests involve combat.
    • 2 out of 7 of the Respected reputation quests involve combat.
    • 2 out of 7 of the Honored reputation quests involve combat.
    There wasn't actually that much combat in the Arkasodara dailies…
    Honetly thinking back to it I wonder how the other beast tribes hold up. I can't recall too much with the Vath for instance, outside of riding the mount and scaring off the bugs from the crops. I'll have to look back and see.
    (1)

  3. #43
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    148
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    They need to strike a balance between engagement but also ease of access. Some of us login to do our daily after work and then hop out, so it's nice if that doesn't take too long, especially if you're trying to do multiple allied societies everyday.
    (2)

  4. #44
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    798
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aidorouge View Post
    My personal "favorite" are the ones that require you to get on a special mount for the task, knowing that you can't be queued for *anything* while doing them otherwise you'll get dumped off and have to start all over again when it pops (and as a DPS I'm not turning down the queue). Ironically, it's made me hate using some of those same mounts after I purchase them because I'm sick of looking at them... or hearing them in the case of the Kongamato.
    It gets worse because apparently the mount you get from them isn't the same mount that you need for the quest, I thought I could be clever about it once and use my own Hippo Cart rather than the borrowed one when I accidentally dismounted, but no, it has to be specifically the borrowed one or the quest doesn't register.
    (1)

  5. #45
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Because the average XIV player hates attrition and adversity in gameplay for anything except high-end raids.

    As a consequence with each expansion tribal quests became less and less involved so that they can be done very quickly in a daily basis and players can get all that pesky non-raid content out of the way. And the limsa afkers/lounge lizards need all their precious time not dedicated to actual gameplay so the easier and the faster the better.

    In spite of my sarcasm I don't blame anyone for hating how they were designed back in ARR or even Heavensward. The fault lies in the routine/treadmill formula of progression. Anyone gets sick of repeating those quests every day. Tribal quests are frankly pretty worthless as far as engaging gameplay goes.

    As for the proportion of combat quests... Who cares at this point? Fighting normal monsters in the field is even worse than fighting trash pulls in dungeons. You can easily dispatch them by spamming 1 button of whatever job you're using while they tickle you with their crap damage. Field combat isn't fun.
    (7)
    Last edited by ReynTime; 11-19-2024 at 08:27 AM.

  6. #46
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    Although it's the "Pelupelu" allied society, so far it is heavily skewed towards Hanuhanu lore because of the Kozama'uka locale. The Hanuhanu eat reeds. That's their purpose. They cannot stop talking about how much they love reeds. The Hanuhanu are boring.
    (7)

  7. #47
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    So, I actually enjoyed a lot of the old ARR beast tribe quests. There were some neat touches, like how the Sahagin ones took you to unique areas of the map (ships, islands, though you can get there without the quests these days with flying...). The dreaded Sylph stealth missions never bugged me.
    Waiting for FATEs wasn't fun, no. But at least you could get the FATE items even without the quests active and stock up on them when you saw the FATEs up.
    The Ixali requiring you to visit different maps for their later quests did annoy me, but at least it gave the illusion of a journey I suppose.

    I'm assuming SE has metrics showing most players don't bother with the ARR tribes as the newer quests require much less effort and give much more exp. I remember feeling somewhat insulted by the devs when one of the Pixie dailies involved talking to 1 npc a stone's throw from the quest giver. Dailies at this point are just a vehicle for free exp as opposed to content in and of themselves.
    (10)

  8. #48
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,862
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CVXIV View Post
    Honetly thinking back to it I wonder how the other beast tribes hold up. I can't recall too much with the Vath for instance, outside of riding the mount and scaring off the bugs from the crops. I'll have to look back and see.
    What I mostly remember from the Kobolds is it being dangerous from having to sneak around mobs in tight quarters. Not a lot of direct combat, but indirect combat by aggro.
    (3)

  9. #49
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    354
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by XtremePrime View Post
    They need to strike a balance between engagement but also ease of access. Some of us login to do our daily after work and then hop out, so it's nice if that doesn't take too long, especially if you're trying to do multiple allied societies everyday.
    No one is asking for society dailies to be long. They should at least be mildly engaging.
    (14)

  10. #50
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,145
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Moomba33 View Post
    The Ixali requiring you to visit different maps for their later quests did annoy me, but at least it gave the illusion of a journey I suppose.
    The Ixali quests also required having a combat job leveled... because there was combat involved (example 1; example 2; I'm bet there are more, but I'm too lazy to check every quest).

    We're the Warrior of Light. It's not a big ask to thwack a few mobs on out way to obtaining some crafting materials. It wouldn't be the worst if the same were true for the combat tribes.
    (5)

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