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  1. #1
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    494
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    So far I've had two different combat quests, one is an ochu and one is a malboro. The rest are summed up to "talk to an npc near the bird telepoint, quest done" or "talk to an npc at the bird shrine, quest done" or "fly here and talk to an npc, then talk to him at a new location, quest done."

    No idea why this is the combat tribe.

    Based on the story so far, there's no tension. Everything just seems to go perfectly for the pelu guy. Seems to be just a quest series with zero stakes in it.

    Quote Originally Posted by seolhyun View Post
    dont you love your 2 min of content a day? plenty of time to log out and play other games!!
    2 min meta in raid, 2 min meta in daily quests.
    (3)
    Last edited by Kisshu; 11-19-2024 at 02:03 AM.

  2. #2
    Player
    LisseyCrowe's Avatar
    Join Date
    Jul 2024
    Posts
    91
    Character
    Alicia Crowe
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kisshu View Post
    Based on the story so far, there's no tension. Everything just seems to go perfectly for the pelu guy. Seems to be just a quest series with zero stakes in it.
    Without straying too far from the thread, I do want to hone in on this. Almost, if not all Tribe quests are about a conflict, either between groups of people or individuals. And by the end, through the player's action and support of the cause, the conflict gets resolved as people talk to and understand one another. It's somewhat cheesy in execution but it does release the happy chemicals in your brain when it all comes together at the end.

    I was doing the second Rank up quest and the Pelu Pelu kid is talking to the Moblin about tours of their town, but being worried about disturbing the workers and ... I couldn't help but feel that this is backwards. Imagine if the questline had been remade, and that the tours did get close to their town and the Moblins came to the Agency first to complain about it and the WoL can help the two sides work something out. But no in-game everything gets hashed out cleanly without player intervention and you're sent to pick up ... reeds. Just normal reeds. *Rank up Victory jingle*.

    It's funny because it's suffering from the same issue as the MSQ : Quests have always been boring, but now so is the writing. And speaking of those quests, it just feels lazy. For an expansion about "trying things out" we've still yet to see anything be tried out. What about a constantly looping Fate that only those with the quest can participate? What about just sending us to kill a bunch of mobs MMO-style and not need a specific map point? What about anything at all that's not just more of the same? Why make a questline for Combat jobs that doesn't present combat?
    (12)
    Last edited by LisseyCrowe; 11-19-2024 at 02:45 AM.

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,168
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LisseyCrowe View Post
    Without straying too far from the thread, I do want to hone in on this. Almost, if not all Tribe quests are about a conflict, either between groups of people or individuals. And by the end, through the player's action and support of the cause, the conflict gets resolved as people talk to and understand one another. It's somewhat cheesy in execution but it does release the happy chemicals in your brain when it all comes together at the end.

    I was doing the second Rank up quest and the Pelu Pelu kid is talking to the Moblin about tours of their town, but being worried about disturbing the workers and ... I couldn't help but feel that this is backwards. Imagine if the questline had been remade, and that the tours did get close to their town and the Moblins came to the Agency first to complain about it and the WoL can help the two sides work something out. But no in-game everything gets hashed out cleanly without player intervention and you're sent to pick up ... reeds. Just normal reeds. *Rank up Victory jingle*.

    It's funny because it's suffering from the same issue as the MSQ : Quests have always been boring, but now so is the writing. And speaking of those quests, it just feels lazy. For an expansion about "trying things out" we've still yet to see anything be tried out. What about a constantly looping Fate that only those with the quest can participate? What about just sending us to kill a bunch of mobs MMO-style and not need a specific map point? What about anything at all that's not just more of the same? Why make a questline for Combat jobs that doesn't present combat?
    Why would anyone need to fight in Tural, the greatest utopia Etheirys has ever seen?
    (21)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kisshu View Post
    Based on the story so far, there's no tension. Everything just seems to go perfectly for the pelu guy. Seems to be just a quest series with zero stakes in it.
    This has been the fundamental problem with Dawntrail on the whole. Or rather, the Tural side of it. Everything is so incredibly safe and conflict almost as though they're terrified of offending anyone. Unfortunately, they've bored them instead.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."