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  1. #10
    Player
    LisseyCrowe's Avatar
    Join Date
    Jul 2024
    Posts
    91
    Character
    Alicia Crowe
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kisshu View Post
    Based on the story so far, there's no tension. Everything just seems to go perfectly for the pelu guy. Seems to be just a quest series with zero stakes in it.
    Without straying too far from the thread, I do want to hone in on this. Almost, if not all Tribe quests are about a conflict, either between groups of people or individuals. And by the end, through the player's action and support of the cause, the conflict gets resolved as people talk to and understand one another. It's somewhat cheesy in execution but it does release the happy chemicals in your brain when it all comes together at the end.

    I was doing the second Rank up quest and the Pelu Pelu kid is talking to the Moblin about tours of their town, but being worried about disturbing the workers and ... I couldn't help but feel that this is backwards. Imagine if the questline had been remade, and that the tours did get close to their town and the Moblins came to the Agency first to complain about it and the WoL can help the two sides work something out. But no in-game everything gets hashed out cleanly without player intervention and you're sent to pick up ... reeds. Just normal reeds. *Rank up Victory jingle*.

    It's funny because it's suffering from the same issue as the MSQ : Quests have always been boring, but now so is the writing. And speaking of those quests, it just feels lazy. For an expansion about "trying things out" we've still yet to see anything be tried out. What about a constantly looping Fate that only those with the quest can participate? What about just sending us to kill a bunch of mobs MMO-style and not need a specific map point? What about anything at all that's not just more of the same? Why make a questline for Combat jobs that doesn't present combat?
    (12)
    Last edited by LisseyCrowe; 11-19-2024 at 02:45 AM.