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  1. #31
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,096
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LisseyCrowe View Post
    Without straying too far from the thread, I do want to hone in on this. Almost, if not all Tribe quests are about a conflict, either between groups of people or individuals. And by the end, through the player's action and support of the cause, the conflict gets resolved as people talk to and understand one another. It's somewhat cheesy in execution but it does release the happy chemicals in your brain when it all comes together at the end.

    I was doing the second Rank up quest and the Pelu Pelu kid is talking to the Moblin about tours of their town, but being worried about disturbing the workers and ... I couldn't help but feel that this is backwards. Imagine if the questline had been remade, and that the tours did get close to their town and the Moblins came to the Agency first to complain about it and the WoL can help the two sides work something out. But no in-game everything gets hashed out cleanly without player intervention and you're sent to pick up ... reeds. Just normal reeds. *Rank up Victory jingle*.

    It's funny because it's suffering from the same issue as the MSQ : Quests have always been boring, but now so is the writing. And speaking of those quests, it just feels lazy. For an expansion about "trying things out" we've still yet to see anything be tried out. What about a constantly looping Fate that only those with the quest can participate? What about just sending us to kill a bunch of mobs MMO-style and not need a specific map point? What about anything at all that's not just more of the same? Why make a questline for Combat jobs that doesn't present combat?
    Why would anyone need to fight in Tural, the greatest utopia Etheirys has ever seen?
    (21)

  2. #32
    Player
    Yuri_Love's Avatar
    Join Date
    Jun 2019
    Posts
    17
    Character
    Neto Rare
    World
    Phoenix
    Main Class
    Machinist Lv 100
    game engine can't do cool quests, sorry.
    imagine them adding a stealth daily quest
    (1)
    WoL = Warrior of Lamat

  3. #33
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kisshu View Post
    Based on the story so far, there's no tension. Everything just seems to go perfectly for the pelu guy. Seems to be just a quest series with zero stakes in it.
    This has been the fundamental problem with Dawntrail on the whole. Or rather, the Tural side of it. Everything is so incredibly safe and conflict almost as though they're terrified of offending anyone. Unfortunately, they've bored them instead.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #34
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,380
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I was surprised how many of the quests have you fighting 1 thing or nothing at all. I guess that is the luck of the draw. Hopefully 8.1 society dailies will have more combat in them.
    (4)

  5. #35
    Player
    lucatracy's Avatar
    Join Date
    May 2022
    Location
    Uldah
    Posts
    68
    Character
    Dantes Leonhart
    World
    Goblin
    Main Class
    Dancer Lv 100
    On one hand, I do enjoy a little bit of quick exp cheesing by doing basically nothing at all. On the other hand, the fact that only 1/3 of my daily quests actually involve combat for a COMBAT tribe screams if laziness on SE's part. Save these kinds of quests for the gathering tribe where we can just pre-gather our way to completion.
    (4)

  6. #36
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by lucatracy View Post
    On one hand, I do enjoy a little bit of quick exp cheesing by doing basically nothing at all. On the other hand, the fact that only 1/3 of my daily quests actually involve combat for a COMBAT tribe screams if laziness on SE's part. Save these kinds of quests for the gathering tribe where we can just pre-gather our way to completion.
    tbh even crafter and gatherer tribes do the same thing

    in Endwalker all three had quests where you just ran around talking to people or getting things
    (2)

  7. #37
    Player
    lucatracy's Avatar
    Join Date
    May 2022
    Location
    Uldah
    Posts
    68
    Character
    Dantes Leonhart
    World
    Goblin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CVXIV View Post
    tbh even crafter and gatherer tribes do the same thing

    in Endwalker all three had quests where you just ran around talking to people or getting things
    But for all three you still did exactly what the tribes were for. I did combat for the arkasodara, I gathered for the omicrons (pre-gathering was my own personal choice, you still gathered if you chose not to do it this way), and crafted for the loporrits even if I "ran around talking to people or getting things" along the way.

    Just now, I completed my pelupelu dailies: starting from scrap, a sackful of memories, and a notion of promotion. In these three quest, I used an ability or weaponskill a total of... Zero times! After completing the initial objective, the quest was over, there wasn't even any follow-up objective to compensate for the lack of combat. It's still early into the tribe, but past combat ones were still much more balanced in terms of how much you're in combat and how much time you're spent fetching things or talking to npcs at this point.

    Just because this is something I'm personally fine with or prefer, doesn't mean that it's healthy for the game or content. It may be because I'm lazy, but considering how much money getting thrown into SE's pockets just because of this game, there's no reason for THEM to be lazy with their content.
    (2)

  8. 11-19-2024 06:43 AM

  9. #38
    Player
    Ghost_of_Ebina's Avatar
    Join Date
    Oct 2021
    Location
    グリダニア
    Posts
    352
    Character
    Kill-or Die
    World
    Bahamut
    Main Class
    Viper Lv 100
    They really dumbed it down with this new one for sure.
    The one for ARR like for the Amalj'aa I felt like I was fighting for the ash clan, but with the new one provides no engagement.
    (5)

  10. #39
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,146
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by lucatracy View Post
    But for all three you still did exactly what the tribes were for. I did combat for the arkasodara, I gathered for the omicrons (pre-gathering was my own personal choice, you still gathered if you chose not to do it this way), and crafted for the loporrits even if I "ran around talking to people or getting things" along the way.

    Just now, I completed my pelupelu dailies: starting from scrap, a sackful of memories, and a notion of promotion. In these three quest, I used an ability or weaponskill a total of... Zero times! After completing the initial objective, the quest was over, there wasn't even any follow-up objective to compensate for the lack of combat. It's still early into the tribe, but past combat ones were still much more balanced in terms of how much you're in combat and how much time you're spent fetching things or talking to npcs at this point.
    Reviewing the Arkasodara daily quests:
    • 1 out of 7 of the Friendly reputation quests involve combat.
    • 1 out of 7 of the Trusted reputation quests involve combat.
    • 2 out of 7 of the Respected reputation quests involve combat.
    • 2 out of 7 of the Honored reputation quests involve combat.
    There wasn't actually that much combat in the Arkasodara dailies…
    (9)

  11. #40
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,096
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aidorouge View Post
    My personal "favorite" are the ones that require you to get on a special mount for the task, knowing that you can't be queued for *anything* while doing them otherwise you'll get dumped off and have to start all over again when it pops (and as a DPS I'm not turning down the queue). Ironically, it's made me hate using some of those same mounts after I purchase them because I'm sick of looking at them... or hearing them in the case of the Kongamato.

    As much as I would prefer Society quests that make me go and do things, they have a reputation (ha!) of giving you really annoying quests, and I'm just going by ARR and HW so far, which has made me side-eye the Kojin after I unlocked them wondering which of their quests I'm going to dread doing.
    I remember the kojin ones being pretty miserable, especially once you unlock the mount quests.
    (1)

  12. 11-19-2024 07:22 AM

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