There is more to my post than that tidbit.
while burst is effective, it is only especially crass and noticeable in this game because of the combination of very high potency nukes and multiplicative damage calculation. One could easily reduce the impact of these things without affecting kill times too much if we flatten the damage curve, increase the potency of filler and decrease the potency of the nukes. Make burst satisfying and impactful without devaluing the filler as much as it does now.
I'm not against burst, but understanding why the burst this game has changes the way classes are designed is key when considering possible alternatives.